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HighGroundRoyaleNetcode/Assets/Scripts/Infrastructure/ScriptableObjectArchitecture/TransformVariable.cs

15 lines
377 B
C#

using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom
{
/// <summary>
/// A ScriptableObject which contains a reference to a Transform component. This can be used to remove dependencies
/// between scene objects.
/// </summary>
[CreateAssetMenu]
public class TransformVariable : ScriptableObject
{
public Transform Value;
}
}