Compare commits
4 Commits
Author | SHA1 | Date |
---|---|---|
Hazim Bin Ijaz | 7b825ef1b3 | 10 hours ago |
Hazim Bin Ijaz | 8ab130dc7d | 1 week ago |
Hazim Bin Ijaz | d0172fef93 | 1 week ago |
Hazim Bin Ijaz | 7afbb6db4f | 1 week ago |
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using Unity.BossRoom.Gameplay.Actions;
|
||||||
|
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "BossRoom/Actions/Swap Action")]
|
||||||
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public class SwapAction : Action
|
||||||
|
{
|
||||||
|
private ServerCharacter m_TargetCharacter; // The character to swap with
|
||||||
|
private Vector3 m_TargetOriginalPosition; // Target's original position
|
||||||
|
private Vector3 m_ServerCharacterOriginalPosition; // Server character's original position
|
||||||
|
private bool m_MovementStarted = false; // Ensures movement commands are sent only once
|
||||||
|
|
||||||
|
public override bool OnStart(ServerCharacter serverCharacter)
|
||||||
|
{
|
||||||
|
// Validate the target
|
||||||
|
if (Data.TargetIds == null || Data.TargetIds.Length == 0)
|
||||||
|
{
|
||||||
|
Debug.LogError("SwapAction failed: No target specified!");
|
||||||
|
return false; // End the action immediately
|
||||||
|
}
|
||||||
|
|
||||||
|
// Retrieve the target character
|
||||||
|
if (!NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(Data.TargetIds[0], out var targetObject) ||
|
||||||
|
!targetObject.TryGetComponent(out m_TargetCharacter))
|
||||||
|
{
|
||||||
|
Debug.LogError("SwapAction failed: Target is invalid or missing!");
|
||||||
|
return false; // End the action immediately
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store original positions
|
||||||
|
m_ServerCharacterOriginalPosition = serverCharacter.physicsWrapper.Transform.position;
|
||||||
|
m_TargetOriginalPosition = m_TargetCharacter.physicsWrapper.Transform.position;
|
||||||
|
|
||||||
|
// Command both characters to move to each other's original positions
|
||||||
|
serverCharacter.ServerSendCharacterInputRpc(m_TargetOriginalPosition);
|
||||||
|
m_TargetCharacter.ServerSendCharacterInputRpc(m_ServerCharacterOriginalPosition);
|
||||||
|
|
||||||
|
Debug.Log("SwapAction: Movement commands sent to both players.");
|
||||||
|
m_MovementStarted = true;
|
||||||
|
return true; // Keep the action active
|
||||||
|
}
|
||||||
|
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||||||
|
public override bool OnUpdate(ServerCharacter serverCharacter)
|
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|
{
|
||||||
|
if (!m_MovementStarted)
|
||||||
|
{
|
||||||
|
Debug.LogError("SwapAction OnUpdate called without movement initialization!");
|
||||||
|
return false; // Fail-safe: End the action
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if both characters have reached their destinations
|
||||||
|
bool serverCharacterReached = Vector3.Distance(serverCharacter.physicsWrapper.Transform.position, m_TargetOriginalPosition) < 0.1f;
|
||||||
|
bool targetCharacterReached = Vector3.Distance(m_TargetCharacter.physicsWrapper.Transform.position, m_ServerCharacterOriginalPosition) < 0.1f;
|
||||||
|
|
||||||
|
if (serverCharacterReached && targetCharacterReached)
|
||||||
|
{
|
||||||
|
Debug.Log("SwapAction: Both players have swapped positions successfully.");
|
||||||
|
return false; // End the action
|
||||||
|
}
|
||||||
|
|
||||||
|
return true; // Continue the action until both characters reach their destinations
|
||||||
|
}
|
||||||
|
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||||||
|
public override void Reset()
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||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
m_TargetCharacter = null;
|
||||||
|
m_TargetOriginalPosition = Vector3.zero;
|
||||||
|
m_ServerCharacterOriginalPosition = Vector3.zero;
|
||||||
|
m_MovementStarted = false;
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|
}
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|
}
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Loading…
Reference in New Issue