Update ClientInputSender.cs

dev-hazim
Hazim Bin Ijaz 13 hours ago
parent db90b78c12
commit ce7dbbac6d

@ -45,7 +45,7 @@ namespace Unity.BossRoom.Gameplay.UserInput
RaycastHitComparer m_RaycastHitComparer;
[SerializeField] private StaminaManager staminaManager;
private bool isSprinting;
private bool isSprinting = false;
[SerializeField]
ServerCharacter m_ServerCharacter;
@ -584,17 +584,20 @@ namespace Unity.BossRoom.Gameplay.UserInput
{
if (!isSprinting)
{
isSprinting = true;
StartSprintServerRPC();
}
}
else
{
isSprinting = false;
StopSprintServerRPC();
staminaManager.StopConsuming(); // Allows regen after delay
}
}
else if (isSprinting) // Sprint key released
{
isSprinting = false;
StopSprintServerRPC();
staminaManager.StopConsuming(); // Allows regen after delay
}

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