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@ -6,6 +6,8 @@ namespace Unity.Multiplayer.Samples.BossRoom
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[RequireComponent(typeof(Collider))]
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[RequireComponent(typeof(Collider))]
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public class Platform : MonoBehaviour
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public class Platform : MonoBehaviour
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{
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{
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public int PlatformID { get; private set; }
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public bool IsOccupied => Occupier != null;
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public bool IsOccupied => Occupier != null;
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public ServerCharacter Occupier { get; private set; }
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public ServerCharacter Occupier { get; private set; }
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@ -21,6 +23,16 @@ namespace Unity.Multiplayer.Samples.BossRoom
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}
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}
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}
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}
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/// <summary>
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/// Sets the unique ID for the platform.
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/// </summary>
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/// <param name="id">The unique ID to assign.</param>
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public void AssignID(int id)
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{
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PlatformID = id;
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Debug.Log($"Platform {name} assigned ID: {PlatformID}");
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}
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/// <summary>
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/// <summary>
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/// Marks this platform as occupied by a specific player.
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/// Marks this platform as occupied by a specific player.
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/// </summary>
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/// </summary>
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