ScoreBoard
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Multiplayer.Samples.BossRoom;
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using UnityEngine;
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using Unity.Netcode;
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using TMPro;
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namespace Unity.Multiplayer.Samples.BossRoom
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{
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public class PlayerItem : MonoBehaviour
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{
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public TextMeshProUGUI PlayerName;
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public TextMeshProUGUI PlayerScore;
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}
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}
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@ -0,0 +1,53 @@
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using System.Collections;
|
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|
using System.Collections.Generic;
|
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|
using Unity.Multiplayer.Samples.BossRoom;
|
||||||
|
using UnityEngine;
|
||||||
|
using Unity.Netcode;
|
||||||
|
public class Scoreboard : NetworkBehaviour
|
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|
{
|
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|
PlayerScoreComponent[] playerScoreComponents;
|
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|
List<PlayerScoreComponent> m_PlayerScoreComponents;
|
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|
public List<PlayerItem> playerItems;
|
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|
public GameObject playerItemPrefab;
|
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|
public Transform Parent;
|
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public override void OnNetworkSpawn()
|
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|
{
|
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|
if (IsServer)
|
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|
{
|
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|
Starter();
|
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|
}
|
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|
}
|
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|
public void Starter()
|
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|
{
|
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|
playerScoreComponents = FindObjectsOfType<PlayerScoreComponent>();
|
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|
for (int i = 0; i < playerScoreComponents.Length; i++)
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{
|
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playerScoreComponents[i].index = i;
|
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m_PlayerScoreComponents.Add(playerScoreComponents[i]);
|
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|
}
|
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|
Instantiator(playerScoreComponents.Length);
|
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|
StartCoroutine(ScoreUpdater());
|
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|
}
|
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|
public void Instantiator(int count)
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|
{
|
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|
for (int i = 0; i < count; i++)
|
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|
{
|
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|
playerItems.Add(Instantiate(playerItemPrefab, Parent).GetComponent<PlayerItem>());
|
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|
playerItems[i].PlayerScore.text = playerScoreComponents[i].CurrentScore.ToString();
|
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|
playerItems[i].PlayerName.text = playerScoreComponents[i].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
|
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|
}
|
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|
}
|
||||||
|
IEnumerator ScoreUpdater()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
while (true)
|
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|
{
|
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|
yield return new WaitForSeconds(0.1f);
|
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|
m_PlayerScoreComponents.Sort((p1, p2) => p2.CurrentScore.CompareTo(p1.CurrentScore));
|
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|
for (int i = 0; i < playerItems.Count; i++)
|
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|
{
|
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|
playerItems[i].transform.SetSiblingIndex(m_PlayerScoreComponents[i].index);
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|
}
|
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|
}
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|
}
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}
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@ -0,0 +1,11 @@
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assetBundleVariant:
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Loading…
Reference in New Issue