Fixed a few things

dev-main
Hazim Bin Ijaz 3 days ago
parent 58934433f3
commit 3dc3384ef8

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@ -11,10 +11,7 @@ using TMPro;
public ulong PlayerClientID; public ulong PlayerClientID;
public TextMeshProUGUI PlayerName; public TextMeshProUGUI PlayerName;
public TextMeshProUGUI PlayerScore; public TextMeshProUGUI PlayerScore;
private void Start() public bool isSelf = false;
{
}
} }
//} //}

@ -3,6 +3,8 @@ using Unity.Multiplayer.Samples.BossRoom;
using UnityEngine; using UnityEngine;
using Unity.Netcode; using Unity.Netcode;
using System.Linq; using System.Linq;
using Unity.BossRoom.Gameplay.GameplayObjects;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
public class Scoreboard : NetworkBehaviour public class Scoreboard : NetworkBehaviour
{ {
@ -12,6 +14,7 @@ public class Scoreboard : NetworkBehaviour
public GameObject playerItemPrefab; public GameObject playerItemPrefab;
public Transform Parent, FinalParent; public Transform Parent, FinalParent;
public GameObject FinalLeaderBoardObj; public GameObject FinalLeaderBoardObj;
public GameObject FinalLeaderBoardItem;
public static Scoreboard Instance { get; private set; } public static Scoreboard Instance { get; private set; }
@ -34,12 +37,14 @@ public class Scoreboard : NetworkBehaviour
? dummyPlayerItems[0] ? dummyPlayerItems[0]
: dummyPlayerItems[counter++]; : dummyPlayerItems[counter++];
item.isSelf = NetworkManager.Singleton.LocalClientId == clientId;
item.gameObject.SetActive(true); item.gameObject.SetActive(true);
item.PlayerName.text = name; item.PlayerName.text = name;
item.PlayerScore.text = score.ToString(); item.PlayerScore.text = score.ToString();
item.PlayerClientID = clientId; item.PlayerClientID = clientId;
playerItems.Add(item); playerItems.Add(item);
if (NetworkManager.Singleton.LocalClientId != clientId) if (NetworkManager.Singleton.LocalClientId != clientId)
playerItemsForSort.Add(item); playerItemsForSort.Add(item);
} }
@ -64,14 +69,52 @@ public class Scoreboard : NetworkBehaviour
public void FinalLeaderBoard() public void FinalLeaderBoard()
{ {
if (IsServer) FinalLeaderBoardClientRPC(); Debug.Log("FinalLeaderBoard. Item Count: " + playerItems.Count);
var scoredItems = playerItems
.Select(go => new
{
src = go,
score = int.Parse(go.GetComponent<PlayerItem>().PlayerScore.text)
})
// 2) Sort by score descending (highest first)
.OrderByDescending(x => x.score)
.ToList();
foreach (var entry in scoredItems)
{
var spawned = Instantiate(FinalLeaderBoardItem, FinalParent);
var dstItem = spawned.GetComponent<PlayerItem>();
var srcItem = entry.src.GetComponent<PlayerItem>();
dstItem.PlayerName.text = srcItem.PlayerName.text;
dstItem.PlayerScore.text = entry.score.ToString();
if (srcItem.isSelf)
{
dstItem.PlayerName.color = Color.green;
dstItem.PlayerScore.color = Color.green;
} }
}
FinalLeaderBoardObj.SetActive(true);
}
[ClientRpc] [ClientRpc]
private void FinalLeaderBoardClientRPC() private void FinalLeaderBoardClientRPC()
{ {
Debug.Log("FinalLeaderBoardClientRPC"); Debug.Log("FinalLeaderBoardClientRPC");
playerItems.ForEach(item => Instantiate(item, FinalParent).gameObject.SetActive(true));
for (int i = 0; i < playerItems.Count; i++)
{
GameObject itemSpawned = Instantiate(FinalLeaderBoardItem, FinalParent);
itemSpawned.GetComponent<PlayerItem>().PlayerName.text = playerItems[i].GetComponent<PlayerItem>().PlayerName.text;
itemSpawned.GetComponent<PlayerItem>().PlayerScore.text = playerItems[i].GetComponent<PlayerItem>().PlayerScore.text;
}
// playerItems.ForEach(item => Instantiate(item, FinalParent).gameObject.SetActive(true));
FinalLeaderBoardObj.SetActive(true); FinalLeaderBoardObj.SetActive(true);
} }

@ -5,7 +5,7 @@ using UnityEngine;
public class SynchronizedTimer : NetworkBehaviour public class SynchronizedTimer : NetworkBehaviour
{ {
public event Action OnTimerEnd; public Action OnTimerEnd;
[SerializeField] private TextMeshProUGUI timerText; [SerializeField] private TextMeshProUGUI timerText;
@ -29,7 +29,7 @@ public class SynchronizedTimer : NetworkBehaviour
{ {
timer.Value = 0; timer.Value = 0;
isTimerRunning = false; isTimerRunning = false;
OnTimerEnd?.Invoke(); // OnTimerEnd?.Invoke();
} }
UpdateTimerUI(); UpdateTimerUI();
} }

@ -1,20 +1,30 @@
using System;
using System.Collections; using System.Collections;
using Unity.Multiplayer.Samples.Utilities; using Unity.Multiplayer.Samples.Utilities;
using Unity.Netcode; using Unity.Netcode;
using UnityEngine; using UnityEngine;
public class TimerScript : MonoBehaviour public class TimerScript : NetworkBehaviour
{ {
[SerializeField] private SynchronizedTimer timer; [SerializeField] private SynchronizedTimer timer;
public ServerAdditiveSceneLoader serverAdditiveSceneLoader; public ServerAdditiveSceneLoader serverAdditiveSceneLoader;
public int timeInSeconds = 180; public int timeInSeconds;
private void OnEnable()
{
timer.OnTimerEnd += HandleTimerEnd;
}
private void OnDisable()
{
timer.OnTimerEnd -= HandleTimerEnd;
}
void Start() void Start()
{ {
if (timer != null) if (timer != null)
{ {
timeInSeconds = 1200;
timer.OnTimerEnd += HandleTimerEnd;
Debug.Log("Timer started call sent"); Debug.Log("Timer started call sent");
StartCoroutine(Starter()); StartCoroutine(Starter());
} }
@ -35,14 +45,15 @@ public class TimerScript : MonoBehaviour
private void HandleTimerEnd() private void HandleTimerEnd()
{ {
Debug.Log("Timer has ended!"); Debug.Log("Timer has ended!");
Scoreboard.Instance.FinalLeaderBoard(); if(IsServer)
OnTimerEndClientRPC();
} }
private void OnDestroy() [Rpc(SendTo.NotOwner)]
{ private void OnTimerEndClientRPC()
if (timer != null)
{ {
timer.OnTimerEnd -= HandleTimerEnd; Debug.Log("OnTimerEndClientRPC called!");
} Scoreboard.Instance.FinalLeaderBoard();
} }
} }

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