Added some post merge stuff

dev-hazim
Hazim Bin Ijaz 18 hours ago
parent 466a176250
commit 3850e59fb5

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@ -727,26 +727,7 @@ namespace Unity.BossRoom.Gameplay.UserInput
Debug.LogWarning("No valid target found for swapping.");
}
void AddMultiplier(ServerCharacter targetCharacter)
{
Debug.Log("AddMultiplier1");
ServerCharacter currentServerCharacter = GetComponent<ServerCharacter>();
Debug.Log("AddMultiplier2");
currentServerCharacter.m_OccupiedPlatform.toBeSwapped = true;
Debug.Log("AddMultiplier3");
targetCharacter.m_OccupiedPlatform.toBeSwapped = true;
Debug.Log("AddMultiplier4");
float scoreMultiplayer = PlatformManager.Instance.CalculateScore(targetCharacter.m_OccupiedPlatform, currentServerCharacter.m_OccupiedPlatform);
Debug.Log("AddMultiplier5");
currentServerCharacter.m_OccupiedPlatform.scoreMultiplier = scoreMultiplayer;
Debug.Log("AddMultiplier6");
targetCharacter.m_OccupiedPlatform.scoreMultiplier = scoreMultiplayer;
Debug.Log("AddMultiplier7");
currentServerCharacter.m_OccupiedPlatform.swapeeID = targetCharacter.NetworkObjectId;
Debug.Log("AddMultiplier8");
targetCharacter.m_OccupiedPlatform.swapeeID = currentServerCharacter.NetworkObjectId;
Debug.Log("AddMultiplier9");
}
void UpdateAction1()
{
var isHoldingNetworkObject =

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