InGame Debug Console Added

dev-hazim
Ali Sharoz 2 weeks ago
parent 1a7acce155
commit 1386b59afe

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#if !UNITY_EDITOR && UNITY_ANDROID
using System.Collections.Generic;
using UnityEngine;
// Credit: https://stackoverflow.com/a/41018028/2373034
namespace IngameDebugConsole
{
public class DebugLogLogcatListener : AndroidJavaProxy
{
private Queue<string> queuedLogs;
private AndroidJavaObject nativeObject;
public DebugLogLogcatListener() : base( "com.yasirkula.unity.DebugConsoleLogcatLogReceiver" )
{
queuedLogs = new Queue<string>( 16 );
}
~DebugLogLogcatListener()
{
Stop();
if( nativeObject != null )
nativeObject.Dispose();
}
public void Start( string arguments )
{
if( nativeObject == null )
nativeObject = new AndroidJavaObject( "com.yasirkula.unity.DebugConsoleLogcatLogger" );
nativeObject.Call( "Start", this, arguments );
}
public void Stop()
{
if( nativeObject != null )
nativeObject.Call( "Stop" );
}
public void OnLogReceived( string log )
{
queuedLogs.Enqueue( log );
}
public string GetLog()
{
if( queuedLogs.Count > 0 )
return queuedLogs.Dequeue();
return null;
}
}
}
#endif

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using UnityEditor;
namespace IngameDebugConsole
{
[CustomEditor( typeof( DebugLogManager ) )]
public class DebugLogManagerEditor : Editor
{
private SerializedProperty singleton;
private SerializedProperty minimumHeight;
private SerializedProperty enablePopup;
private SerializedProperty startInPopupMode;
private SerializedProperty startMinimized;
private SerializedProperty toggleWithKey;
private SerializedProperty toggleKey;
private SerializedProperty enableSearchbar;
private SerializedProperty topSearchbarMinWidth;
private SerializedProperty clearCommandAfterExecution;
private SerializedProperty commandHistorySize;
private SerializedProperty showCommandSuggestions;
private SerializedProperty receiveLogcatLogsInAndroid;
private SerializedProperty logcatArguments;
private void OnEnable()
{
singleton = serializedObject.FindProperty( "singleton" );
minimumHeight = serializedObject.FindProperty( "minimumHeight" );
enablePopup = serializedObject.FindProperty( "enablePopup" );
startInPopupMode = serializedObject.FindProperty( "startInPopupMode" );
startMinimized = serializedObject.FindProperty( "startMinimized" );
toggleWithKey = serializedObject.FindProperty( "toggleWithKey" );
toggleKey = serializedObject.FindProperty( "toggleKey" );
enableSearchbar = serializedObject.FindProperty( "enableSearchbar" );
topSearchbarMinWidth = serializedObject.FindProperty( "topSearchbarMinWidth" );
clearCommandAfterExecution = serializedObject.FindProperty( "clearCommandAfterExecution" );
commandHistorySize = serializedObject.FindProperty( "commandHistorySize" );
showCommandSuggestions = serializedObject.FindProperty( "showCommandSuggestions" );
receiveLogcatLogsInAndroid = serializedObject.FindProperty( "receiveLogcatLogsInAndroid" );
logcatArguments = serializedObject.FindProperty( "logcatArguments" );
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField( singleton );
EditorGUILayout.PropertyField( minimumHeight );
EditorGUILayout.PropertyField( enablePopup );
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DrawSubProperty( startInPopupMode );
else
DrawSubProperty( startMinimized );
EditorGUILayout.PropertyField( toggleWithKey );
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DrawSubProperty( toggleKey );
EditorGUILayout.PropertyField( enableSearchbar );
if( enableSearchbar.boolValue )
DrawSubProperty( topSearchbarMinWidth );
EditorGUILayout.PropertyField( clearCommandAfterExecution );
EditorGUILayout.PropertyField( commandHistorySize );
EditorGUILayout.PropertyField( showCommandSuggestions );
EditorGUILayout.PropertyField( receiveLogcatLogsInAndroid );
if( receiveLogcatLogsInAndroid.boolValue )
DrawSubProperty( logcatArguments );
DrawPropertiesExcluding( serializedObject, "m_Script" );
serializedObject.ApplyModifiedProperties();
}
private void DrawSubProperty( SerializedProperty property )
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField( property );
EditorGUI.indentLevel--;
}
}
}

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= In-game Debug Console =
Online documentation available at: https://github.com/yasirkula/UnityIngameDebugConsole
E-mail: yasirkula@gmail.com
1. ABOUT
This asset helps you see debug messages (logs, warnings, errors, exceptions) runtime in a build (also assertions in editor) and execute commands using its built-in console.
2. HOW TO
You can simply place the IngameDebugConsole prefab to your scene. Hovering the cursor over its properties in the Inspector will reveal explanatory tooltips.

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// #define RESET_REMOVED_ELEMENTS
namespace IngameDebugConsole
{
public class CircularBuffer<T>
{
private T[] arr;
private int startIndex;
public int Count { get; private set; }
public T this[int index] { get { return arr[( startIndex + index ) % arr.Length]; } }
public CircularBuffer( int capacity )
{
arr = new T[capacity];
}
// Old elements are overwritten when capacity is reached
public void Add( T value )
{
if( Count < arr.Length )
arr[Count++] = value;
else
{
arr[startIndex] = value;
if( ++startIndex >= arr.Length )
startIndex = 0;
}
}
}
public class DynamicCircularBuffer<T>
{
private T[] arr;
private int startIndex;
public int Count { get; private set; }
public T this[int index]
{
get { return arr[( startIndex + index ) % arr.Length]; }
set { arr[( startIndex + index ) % arr.Length] = value; }
}
public DynamicCircularBuffer( int initialCapacity = 2 )
{
arr = new T[initialCapacity];
}
public void Add( T value )
{
if( Count >= arr.Length )
{
int prevSize = arr.Length;
int newSize = prevSize > 0 ? prevSize * 2 : 2; // Size must be doubled (at least), or the shift operation below must consider IndexOutOfRange situations
System.Array.Resize( ref arr, newSize );
if( startIndex > 0 )
{
if( startIndex <= ( prevSize - 1 ) / 2 )
{
// Move elements [0,startIndex) to the end
for( int i = 0; i < startIndex; i++ )
{
arr[i + prevSize] = arr[i];
#if RESET_REMOVED_ELEMENTS
arr[i] = default( T );
#endif
}
}
else
{
// Move elements [startIndex,prevSize) to the end
int delta = newSize - prevSize;
for( int i = prevSize - 1; i >= startIndex; i-- )
{
arr[i + delta] = arr[i];
#if RESET_REMOVED_ELEMENTS
arr[i] = default( T );
#endif
}
startIndex += delta;
}
}
}
this[Count++] = value;
}
public T RemoveFirst()
{
T element = arr[startIndex];
#if RESET_REMOVED_ELEMENTS
arr[startIndex] = default( T );
#endif
if( ++startIndex >= arr.Length )
startIndex = 0;
Count--;
return element;
}
public T RemoveLast()
{
T element = arr[Count - 1];
#if RESET_REMOVED_ELEMENTS
arr[Count - 1] = default( T );
#endif
Count--;
return element;
}
}
}

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using System;
namespace IngameDebugConsole
{
[AttributeUsage( AttributeTargets.Method, Inherited = false, AllowMultiple = true )]
public class ConsoleMethodAttribute : Attribute
{
private string m_command;
private string m_description;
private string[] m_parameterNames;
public string Command { get { return m_command; } }
public string Description { get { return m_description; } }
public string[] ParameterNames { get { return m_parameterNames; } }
public ConsoleMethodAttribute( string command, string description, params string[] parameterNames )
{
m_command = command;
m_description = description;
m_parameterNames = parameterNames;
}
}
}

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using UnityEngine;
// Container for a simple debug entry
namespace IngameDebugConsole
{
public class DebugLogEntry : System.IEquatable<DebugLogEntry>
{
private const int HASH_NOT_CALCULATED = -623218;
public string logString;
public string stackTrace;
private string completeLog;
// Sprite to show with this entry
public Sprite logTypeSpriteRepresentation;
// Collapsed count
public int count;
private int hashValue;
public void Initialize( string logString, string stackTrace )
{
this.logString = logString;
this.stackTrace = stackTrace;
completeLog = null;
count = 1;
hashValue = HASH_NOT_CALCULATED;
}
// Check if two entries have the same origin
public bool Equals( DebugLogEntry other )
{
return this.logString == other.logString && this.stackTrace == other.stackTrace;
}
// Checks if logString or stackTrace contains the search term
public bool MatchesSearchTerm( string searchTerm )
{
return ( logString != null && logString.IndexOf( searchTerm, System.StringComparison.OrdinalIgnoreCase ) >= 0 ) ||
( stackTrace != null && stackTrace.IndexOf( searchTerm, System.StringComparison.OrdinalIgnoreCase ) >= 0 );
}
// Return a string containing complete information about this debug entry
public override string ToString()
{
if( completeLog == null )
completeLog = string.Concat( logString, "\n", stackTrace );
return completeLog;
}
// Credit: https://stackoverflow.com/a/19250516/2373034
public override int GetHashCode()
{
if( hashValue == HASH_NOT_CALCULATED )
{
unchecked
{
hashValue = 17;
hashValue = hashValue * 23 + ( logString == null ? 0 : logString.GetHashCode() );
hashValue = hashValue * 23 + ( stackTrace == null ? 0 : stackTrace.GetHashCode() );
}
}
return hashValue;
}
}
public struct QueuedDebugLogEntry
{
public readonly string logString;
public readonly string stackTrace;
public readonly LogType logType;
public QueuedDebugLogEntry( string logString, string stackTrace, LogType logType )
{
this.logString = logString;
this.stackTrace = stackTrace;
this.logType = logType;
}
// Checks if logString or stackTrace contains the search term
public bool MatchesSearchTerm( string searchTerm )
{
return ( logString != null && logString.IndexOf( searchTerm, System.StringComparison.OrdinalIgnoreCase ) >= 0 ) ||
( stackTrace != null && stackTrace.IndexOf( searchTerm, System.StringComparison.OrdinalIgnoreCase ) >= 0 );
}
}
}

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namespace IngameDebugConsole
{
public class DebugLogIndexList
{
private int[] indices;
private int size;
public int Count { get { return size; } }
public int this[int index] { get { return indices[index]; } }
public DebugLogIndexList()
{
indices = new int[64];
size = 0;
}
public void Add( int index )
{
if( size == indices.Length )
System.Array.Resize( ref indices, size * 2 );
indices[size++] = index;
}
public void Clear()
{
size = 0;
}
public int IndexOf( int index )
{
return System.Array.IndexOf( indices, index );
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
#if UNITY_EDITOR
using UnityEditor;
using System.Text.RegularExpressions;
#endif
// A UI element to show information about a debug entry
namespace IngameDebugConsole
{
public class DebugLogItem : MonoBehaviour, IPointerClickHandler
{
#region Platform Specific Elements
#if !UNITY_2018_1_OR_NEWER
#if !UNITY_EDITOR && UNITY_ANDROID
private static AndroidJavaClass m_ajc = null;
private static AndroidJavaClass AJC
{
get
{
if( m_ajc == null )
m_ajc = new AndroidJavaClass( "com.yasirkula.unity.DebugConsole" );
return m_ajc;
}
}
private static AndroidJavaObject m_context = null;
private static AndroidJavaObject Context
{
get
{
if( m_context == null )
{
using( AndroidJavaObject unityClass = new AndroidJavaClass( "com.unity3d.player.UnityPlayer" ) )
{
m_context = unityClass.GetStatic<AndroidJavaObject>( "currentActivity" );
}
}
return m_context;
}
}
#elif !UNITY_EDITOR && UNITY_IOS
[System.Runtime.InteropServices.DllImport( "__Internal" )]
private static extern void _DebugConsole_CopyText( string text );
#endif
#endif
#endregion
#pragma warning disable 0649
// Cached components
[SerializeField]
private RectTransform transformComponent;
public RectTransform Transform { get { return transformComponent; } }
[SerializeField]
private Image imageComponent;
public Image Image { get { return imageComponent; } }
[SerializeField]
private CanvasGroup canvasGroupComponent;
public CanvasGroup CanvasGroup { get { return canvasGroupComponent; } }
[SerializeField]
private Text logText;
[SerializeField]
private Image logTypeImage;
// Objects related to the collapsed count of the debug entry
[SerializeField]
private GameObject logCountParent;
[SerializeField]
private Text logCountText;
[SerializeField]
private RectTransform copyLogButton;
#pragma warning restore 0649
// Debug entry to show with this log item
private DebugLogEntry logEntry;
// Index of the entry in the list of entries
private int entryIndex;
public int Index { get { return entryIndex; } }
private Vector2 logTextOriginalPosition;
private Vector2 logTextOriginalSize;
private float copyLogButtonHeight;
private DebugLogRecycledListView manager;
public void Initialize( DebugLogRecycledListView manager )
{
this.manager = manager;
logTextOriginalPosition = logText.rectTransform.anchoredPosition;
logTextOriginalSize = logText.rectTransform.sizeDelta;
copyLogButtonHeight = copyLogButton.anchoredPosition.y + copyLogButton.sizeDelta.y + 2f; // 2f: space between text and button
}
public void SetContent( DebugLogEntry logEntry, int entryIndex, bool isExpanded )
{
this.logEntry = logEntry;
this.entryIndex = entryIndex;
Vector2 size = transformComponent.sizeDelta;
if( isExpanded )
{
logText.horizontalOverflow = HorizontalWrapMode.Wrap;
size.y = manager.SelectedItemHeight;
if( !copyLogButton.gameObject.activeSelf )
{
copyLogButton.gameObject.SetActive( true );
logText.rectTransform.anchoredPosition = new Vector2( logTextOriginalPosition.x, logTextOriginalPosition.y + copyLogButtonHeight * 0.5f );
logText.rectTransform.sizeDelta = logTextOriginalSize - new Vector2( 0f, copyLogButtonHeight );
}
}
else
{
logText.horizontalOverflow = HorizontalWrapMode.Overflow;
size.y = manager.ItemHeight;
if( copyLogButton.gameObject.activeSelf )
{
copyLogButton.gameObject.SetActive( false );
logText.rectTransform.anchoredPosition = logTextOriginalPosition;
logText.rectTransform.sizeDelta = logTextOriginalSize;
}
}
transformComponent.sizeDelta = size;
logText.text = isExpanded ? logEntry.ToString() : logEntry.logString;
logTypeImage.sprite = logEntry.logTypeSpriteRepresentation;
}
// Show the collapsed count of the debug entry
public void ShowCount()
{
logCountText.text = logEntry.count.ToString();
if( !logCountParent.activeSelf )
logCountParent.SetActive( true );
}
// Hide the collapsed count of the debug entry
public void HideCount()
{
if( logCountParent.activeSelf )
logCountParent.SetActive( false );
}
// This log item is clicked, show the debug entry's stack trace
public void OnPointerClick( PointerEventData eventData )
{
#if UNITY_EDITOR
if( eventData.button == PointerEventData.InputButton.Right )
{
Match regex = Regex.Match( logEntry.stackTrace, @"\(at .*\.cs:[0-9]+\)$", RegexOptions.Multiline );
if( regex.Success )
{
string line = logEntry.stackTrace.Substring( regex.Index + 4, regex.Length - 5 );
int lineSeparator = line.IndexOf( ':' );
MonoScript script = AssetDatabase.LoadAssetAtPath<MonoScript>( line.Substring( 0, lineSeparator ) );
if( script != null )
AssetDatabase.OpenAsset( script, int.Parse( line.Substring( lineSeparator + 1 ) ) );
}
}
else
manager.OnLogItemClicked( this );
#else
manager.OnLogItemClicked( this );
#endif
}
public void CopyLog()
{
string log = logEntry.ToString();
if( string.IsNullOrEmpty( log ) )
return;
#if UNITY_EDITOR || UNITY_2018_1_OR_NEWER || ( !UNITY_ANDROID && !UNITY_IOS )
GUIUtility.systemCopyBuffer = log;
#elif UNITY_ANDROID
AJC.CallStatic( "CopyText", Context, log );
#elif UNITY_IOS
_DebugConsole_CopyText( log );
#endif
}
public float CalculateExpandedHeight( string content )
{
string text = logText.text;
HorizontalWrapMode wrapMode = logText.horizontalOverflow;
logText.text = content;
logText.horizontalOverflow = HorizontalWrapMode.Wrap;
float result = logText.preferredHeight + copyLogButtonHeight;
logText.text = text;
logText.horizontalOverflow = wrapMode;
return Mathf.Max( manager.ItemHeight, result );
}
// Return a string containing complete information about the debug entry
public override string ToString()
{
return logEntry.ToString();
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
// Manager class for the debug popup
namespace IngameDebugConsole
{
public class DebugLogPopup : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private RectTransform popupTransform;
// Dimensions of the popup divided by 2
private Vector2 halfSize;
// Background image that will change color to indicate an alert
private Image backgroundImage;
// Canvas group to modify visibility of the popup
private CanvasGroup canvasGroup;
#pragma warning disable 0649
[SerializeField]
private DebugLogManager debugManager;
[SerializeField]
private Text newInfoCountText;
[SerializeField]
private Text newWarningCountText;
[SerializeField]
private Text newErrorCountText;
[SerializeField]
private Color alertColorInfo;
[SerializeField]
private Color alertColorWarning;
[SerializeField]
private Color alertColorError;
#pragma warning restore 0649
// Number of new debug entries since the log window has been closed
private int newInfoCount = 0, newWarningCount = 0, newErrorCount = 0;
private Color normalColor;
private bool isPopupBeingDragged = false;
// Coroutines for simple code-based animations
private IEnumerator moveToPosCoroutine = null;
void Awake()
{
popupTransform = (RectTransform) transform;
backgroundImage = GetComponent<Image>();
canvasGroup = GetComponent<CanvasGroup>();
normalColor = backgroundImage.color;
}
void Start()
{
halfSize = popupTransform.sizeDelta * 0.5f * popupTransform.root.localScale.x;
}
public void OnViewportDimensionsChanged()
{
if( !gameObject.activeSelf )
return;
halfSize = popupTransform.sizeDelta * 0.5f * popupTransform.root.localScale.x;
OnEndDrag( null );
}
public void NewLogsArrived( int newInfo, int newWarning, int newError )
{
if( newInfo > 0 )
{
newInfoCount += newInfo;
newInfoCountText.text = newInfoCount.ToString();
}
if( newWarning > 0 )
{
newWarningCount += newWarning;
newWarningCountText.text = newWarningCount.ToString();
}
if( newError > 0 )
{
newErrorCount += newError;
newErrorCountText.text = newErrorCount.ToString();
}
if( newErrorCount > 0 )
backgroundImage.color = alertColorError;
else if( newWarningCount > 0 )
backgroundImage.color = alertColorWarning;
else
backgroundImage.color = alertColorInfo;
}
private void Reset()
{
newInfoCount = 0;
newWarningCount = 0;
newErrorCount = 0;
newInfoCountText.text = "0";
newWarningCountText.text = "0";
newErrorCountText.text = "0";
backgroundImage.color = normalColor;
}
// A simple smooth movement animation
private IEnumerator MoveToPosAnimation( Vector3 targetPos )
{
float modifier = 0f;
Vector3 initialPos = popupTransform.position;
while( modifier < 1f )
{
modifier += 4f * Time.unscaledDeltaTime;
popupTransform.position = Vector3.Lerp( initialPos, targetPos, modifier );
yield return null;
}
}
// Popup is clicked
public void OnPointerClick( PointerEventData data )
{
// Hide the popup and show the log window
if( !isPopupBeingDragged )
debugManager.ShowLogWindow();
}
// Hides the log window and shows the popup
public void Show()
{
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
canvasGroup.alpha = 1f;
// Reset the counters
Reset();
// Update position in case resolution changed while hidden
OnViewportDimensionsChanged();
}
// Hide the popup
public void Hide()
{
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
canvasGroup.alpha = 0f;
isPopupBeingDragged = false;
}
public void OnBeginDrag( PointerEventData data )
{
isPopupBeingDragged = true;
// If a smooth movement animation is in progress, cancel it
if( moveToPosCoroutine != null )
{
StopCoroutine( moveToPosCoroutine );
moveToPosCoroutine = null;
}
}
// Reposition the popup
public void OnDrag( PointerEventData data )
{
popupTransform.position = data.position;
}
// Smoothly translate the popup to the nearest edge
public void OnEndDrag( PointerEventData data )
{
int screenWidth = Screen.width;
int screenHeight = Screen.height;
Vector3 pos = popupTransform.position;
// Find distances to all four edges
float distToLeft = pos.x;
float distToRight = Mathf.Abs( pos.x - screenWidth );
float distToBottom = Mathf.Abs( pos.y );
float distToTop = Mathf.Abs( pos.y - screenHeight );
float horDistance = Mathf.Min( distToLeft, distToRight );
float vertDistance = Mathf.Min( distToBottom, distToTop );
// Find the nearest edge's coordinates
if( horDistance < vertDistance )
{
if( distToLeft < distToRight )
pos = new Vector3( halfSize.x, pos.y, 0f );
else
pos = new Vector3( screenWidth - halfSize.x, pos.y, 0f );
pos.y = Mathf.Clamp( pos.y, halfSize.y, screenHeight - halfSize.y );
}
else
{
if( distToBottom < distToTop )
pos = new Vector3( pos.x, halfSize.y, 0f );
else
pos = new Vector3( pos.x, screenHeight - halfSize.y, 0f );
pos.x = Mathf.Clamp( pos.x, halfSize.x, screenWidth - halfSize.x );
}
// If another smooth movement animation is in progress, cancel it
if( moveToPosCoroutine != null )
StopCoroutine( moveToPosCoroutine );
// Smoothly translate the popup to the specified position
moveToPosCoroutine = MoveToPosAnimation( pos );
StartCoroutine( moveToPosCoroutine );
isPopupBeingDragged = false;
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Handles the log items in an optimized way such that existing log items are
// recycled within the list instead of creating a new log item at each chance
namespace IngameDebugConsole
{
public class DebugLogRecycledListView : MonoBehaviour
{
#pragma warning disable 0649
// Cached components
[SerializeField]
private RectTransform transformComponent;
[SerializeField]
private RectTransform viewportTransform;
[SerializeField]
private DebugLogManager debugManager;
[SerializeField]
private Color logItemNormalColor1;
[SerializeField]
private Color logItemNormalColor2;
[SerializeField]
private Color logItemSelectedColor;
#pragma warning restore 0649
private DebugLogManager manager;
private ScrollRect scrollView;
private float logItemHeight, _1OverLogItemHeight;
private float viewportHeight;
// Unique debug entries
private List<DebugLogEntry> collapsedLogEntries = null;
// Indices of debug entries to show in collapsedLogEntries
private DebugLogIndexList indicesOfEntriesToShow = null;
private int indexOfSelectedLogEntry = int.MaxValue;
private float positionOfSelectedLogEntry = float.MaxValue;
private float heightOfSelectedLogEntry;
private float deltaHeightOfSelectedLogEntry;
// Log items used to visualize the debug entries at specified indices
private Dictionary<int, DebugLogItem> logItemsAtIndices = new Dictionary<int, DebugLogItem>();
private bool isCollapseOn = false;
// Current indices of debug entries shown on screen
private int currentTopIndex = -1, currentBottomIndex = -1;
public float ItemHeight { get { return logItemHeight; } }
public float SelectedItemHeight { get { return heightOfSelectedLogEntry; } }
private void Awake()
{
scrollView = viewportTransform.GetComponentInParent<ScrollRect>();
scrollView.onValueChanged.AddListener( ( pos ) => UpdateItemsInTheList( false ) );
viewportHeight = viewportTransform.rect.height;
}
public void Initialize( DebugLogManager manager, List<DebugLogEntry> collapsedLogEntries, DebugLogIndexList indicesOfEntriesToShow, float logItemHeight )
{
this.manager = manager;
this.collapsedLogEntries = collapsedLogEntries;
this.indicesOfEntriesToShow = indicesOfEntriesToShow;
this.logItemHeight = logItemHeight;
_1OverLogItemHeight = 1f / logItemHeight;
}
public void SetCollapseMode( bool collapse )
{
isCollapseOn = collapse;
}
// A log item is clicked, highlight it
public void OnLogItemClicked( DebugLogItem item )
{
OnLogItemClickedInternal( item.Index, item );
}
// Force expand the log item at specified index
public void SelectAndFocusOnLogItemAtIndex( int itemIndex )
{
if( indexOfSelectedLogEntry != itemIndex ) // Make sure that we aren't deselecting the target log item
OnLogItemClickedInternal( itemIndex );
float transformComponentCenterYAtTop = viewportHeight * 0.5f;
float transformComponentCenterYAtBottom = transformComponent.sizeDelta.y - viewportHeight * 0.5f;
float transformComponentTargetCenterY = itemIndex * logItemHeight + viewportHeight * 0.5f;
if( transformComponentCenterYAtTop == transformComponentCenterYAtBottom )
scrollView.verticalNormalizedPosition = 0.5f;
else
scrollView.verticalNormalizedPosition = Mathf.Clamp01( Mathf.InverseLerp( transformComponentCenterYAtBottom, transformComponentCenterYAtTop, transformComponentTargetCenterY ) );
manager.SetSnapToBottom( false );
}
private void OnLogItemClickedInternal( int itemIndex, DebugLogItem referenceItem = null )
{
if( indexOfSelectedLogEntry != itemIndex )
{
DeselectSelectedLogItem();
if( !referenceItem )
{
if( currentTopIndex == -1 )
UpdateItemsInTheList( false ); // Try to generate some DebugLogItems, we need one DebugLogItem to calculate the text height
referenceItem = logItemsAtIndices[currentTopIndex];
}
indexOfSelectedLogEntry = itemIndex;
positionOfSelectedLogEntry = itemIndex * logItemHeight;
heightOfSelectedLogEntry = referenceItem.CalculateExpandedHeight( collapsedLogEntries[indicesOfEntriesToShow[itemIndex]].ToString() );
deltaHeightOfSelectedLogEntry = heightOfSelectedLogEntry - logItemHeight;
manager.SetSnapToBottom( false );
}
else
DeselectSelectedLogItem();
if( indexOfSelectedLogEntry >= currentTopIndex && indexOfSelectedLogEntry <= currentBottomIndex )
ColorLogItem( logItemsAtIndices[indexOfSelectedLogEntry], indexOfSelectedLogEntry );
CalculateContentHeight();
HardResetItems();
UpdateItemsInTheList( true );
manager.ValidateScrollPosition();
}
// Deselect the currently selected log item
public void DeselectSelectedLogItem()
{
int indexOfPreviouslySelectedLogEntry = indexOfSelectedLogEntry;
indexOfSelectedLogEntry = int.MaxValue;
positionOfSelectedLogEntry = float.MaxValue;
heightOfSelectedLogEntry = deltaHeightOfSelectedLogEntry = 0f;
if( indexOfPreviouslySelectedLogEntry >= currentTopIndex && indexOfPreviouslySelectedLogEntry <= currentBottomIndex )
ColorLogItem( logItemsAtIndices[indexOfPreviouslySelectedLogEntry], indexOfPreviouslySelectedLogEntry );
}
// Number of debug entries may be changed, update the list
public void OnLogEntriesUpdated( bool updateAllVisibleItemContents )
{
CalculateContentHeight();
viewportHeight = viewportTransform.rect.height;
if( updateAllVisibleItemContents )
HardResetItems();
UpdateItemsInTheList( updateAllVisibleItemContents );
}
// A single collapsed log entry at specified index is updated, refresh its item if visible
public void OnCollapsedLogEntryAtIndexUpdated( int index )
{
DebugLogItem logItem;
if( logItemsAtIndices.TryGetValue( index, out logItem ) )
logItem.ShowCount();
}
// Log window is resized, update the list
public void OnViewportDimensionsChanged()
{
viewportHeight = viewportTransform.rect.height;
UpdateItemsInTheList( false );
}
private void HardResetItems()
{
if( currentTopIndex != -1 )
{
DestroyLogItemsBetweenIndices( currentTopIndex, currentBottomIndex );
currentTopIndex = -1;
}
}
private void CalculateContentHeight()
{
float newHeight = Mathf.Max( 1f, indicesOfEntriesToShow.Count * logItemHeight + deltaHeightOfSelectedLogEntry );
transformComponent.sizeDelta = new Vector2( 0f, newHeight );
}
// Calculate the indices of log entries to show
// and handle log items accordingly
public void UpdateItemsInTheList( bool updateAllVisibleItemContents )
{
// If there is at least one log entry to show
if( indicesOfEntriesToShow.Count > 0 )
{
float contentPosTop = transformComponent.anchoredPosition.y - 1f;
float contentPosBottom = contentPosTop + viewportHeight + 2f;
if( positionOfSelectedLogEntry <= contentPosBottom )
{
if( positionOfSelectedLogEntry <= contentPosTop )
{
contentPosTop -= deltaHeightOfSelectedLogEntry;
contentPosBottom -= deltaHeightOfSelectedLogEntry;
if( contentPosTop < positionOfSelectedLogEntry - 1f )
contentPosTop = positionOfSelectedLogEntry - 1f;
if( contentPosBottom < contentPosTop + 2f )
contentPosBottom = contentPosTop + 2f;
}
else
{
contentPosBottom -= deltaHeightOfSelectedLogEntry;
if( contentPosBottom < positionOfSelectedLogEntry + 1f )
contentPosBottom = positionOfSelectedLogEntry + 1f;
}
}
int newTopIndex = (int) ( contentPosTop * _1OverLogItemHeight );
int newBottomIndex = (int) ( contentPosBottom * _1OverLogItemHeight );
if( newTopIndex < 0 )
newTopIndex = 0;
if( newBottomIndex > indicesOfEntriesToShow.Count - 1 )
newBottomIndex = indicesOfEntriesToShow.Count - 1;
if( currentTopIndex == -1 )
{
// There are no log items visible on screen,
// just create the new log items
updateAllVisibleItemContents = true;
currentTopIndex = newTopIndex;
currentBottomIndex = newBottomIndex;
CreateLogItemsBetweenIndices( newTopIndex, newBottomIndex );
}
else
{
// There are some log items visible on screen
if( newBottomIndex < currentTopIndex || newTopIndex > currentBottomIndex )
{
// If user scrolled a lot such that, none of the log items are now within
// the bounds of the scroll view, pool all the previous log items and create
// new log items for the new list of visible debug entries
updateAllVisibleItemContents = true;
DestroyLogItemsBetweenIndices( currentTopIndex, currentBottomIndex );
CreateLogItemsBetweenIndices( newTopIndex, newBottomIndex );
}
else
{
// User did not scroll a lot such that, there are still some log items within
// the bounds of the scroll view. Don't destroy them but update their content,
// if necessary
if( newTopIndex > currentTopIndex )
DestroyLogItemsBetweenIndices( currentTopIndex, newTopIndex - 1 );
if( newBottomIndex < currentBottomIndex )
DestroyLogItemsBetweenIndices( newBottomIndex + 1, currentBottomIndex );
if( newTopIndex < currentTopIndex )
{
CreateLogItemsBetweenIndices( newTopIndex, currentTopIndex - 1 );
// If it is not necessary to update all the log items,
// then just update the newly created log items. Otherwise,
// wait for the major update
if( !updateAllVisibleItemContents )
UpdateLogItemContentsBetweenIndices( newTopIndex, currentTopIndex - 1 );
}
if( newBottomIndex > currentBottomIndex )
{
CreateLogItemsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
// If it is not necessary to update all the log items,
// then just update the newly created log items. Otherwise,
// wait for the major update
if( !updateAllVisibleItemContents )
UpdateLogItemContentsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
}
}
currentTopIndex = newTopIndex;
currentBottomIndex = newBottomIndex;
}
if( updateAllVisibleItemContents )
{
// Update all the log items
UpdateLogItemContentsBetweenIndices( currentTopIndex, currentBottomIndex );
}
}
else
HardResetItems();
}
private void CreateLogItemsBetweenIndices( int topIndex, int bottomIndex )
{
for( int i = topIndex; i <= bottomIndex; i++ )
CreateLogItemAtIndex( i );
}
// Create (or unpool) a log item
private void CreateLogItemAtIndex( int index )
{
DebugLogItem logItem = debugManager.PopLogItem();
// Reposition the log item
Vector2 anchoredPosition = new Vector2( 1f, -index * logItemHeight );
if( index > indexOfSelectedLogEntry )
anchoredPosition.y -= deltaHeightOfSelectedLogEntry;
logItem.Transform.anchoredPosition = anchoredPosition;
// Color the log item
ColorLogItem( logItem, index );
// To access this log item easily in the future, add it to the dictionary
logItemsAtIndices[index] = logItem;
}
private void DestroyLogItemsBetweenIndices( int topIndex, int bottomIndex )
{
for( int i = topIndex; i <= bottomIndex; i++ )
debugManager.PoolLogItem( logItemsAtIndices[i] );
}
private void UpdateLogItemContentsBetweenIndices( int topIndex, int bottomIndex )
{
DebugLogItem logItem;
for( int i = topIndex; i <= bottomIndex; i++ )
{
logItem = logItemsAtIndices[i];
logItem.SetContent( collapsedLogEntries[indicesOfEntriesToShow[i]], i, i == indexOfSelectedLogEntry );
if( isCollapseOn )
logItem.ShowCount();
else
logItem.HideCount();
}
}
// Color a log item using its index
private void ColorLogItem( DebugLogItem logItem, int index )
{
if( index == indexOfSelectedLogEntry )
logItem.Image.color = logItemSelectedColor;
else if( index % 2 == 0 )
logItem.Image.color = logItemNormalColor1;
else
logItem.Image.color = logItemNormalColor2;
}
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
// Listens to drag event on the DebugLogManager's resize button
namespace IngameDebugConsole
{
public class DebugLogResizeListener : MonoBehaviour, IBeginDragHandler, IDragHandler
{
#pragma warning disable 0649
[SerializeField]
private DebugLogManager debugManager;
#pragma warning restore 0649
// This interface must be implemented in order to receive drag events
void IBeginDragHandler.OnBeginDrag( PointerEventData eventData )
{
}
void IDragHandler.OnDrag( PointerEventData eventData )
{
debugManager.Resize( eventData );
}
}
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
// Listens to scroll events on the scroll rect that debug items are stored
// and decides whether snap to bottom should be true or not
//
// Procedure: if, after a user input (drag or scroll), scrollbar is at the bottom, then
// snap to bottom shall be true, otherwise it shall be false
namespace IngameDebugConsole
{
public class DebugsOnScrollListener : MonoBehaviour, IScrollHandler, IBeginDragHandler, IEndDragHandler
{
public ScrollRect debugsScrollRect;
public DebugLogManager debugLogManager;
public void OnScroll( PointerEventData data )
{
if( IsScrollbarAtBottom() )
debugLogManager.SetSnapToBottom( true );
else
debugLogManager.SetSnapToBottom( false );
}
public void OnBeginDrag( PointerEventData data )
{
debugLogManager.SetSnapToBottom( false );
}
public void OnEndDrag( PointerEventData data )
{
if( IsScrollbarAtBottom() )
debugLogManager.SetSnapToBottom( true );
else
debugLogManager.SetSnapToBottom( false );
}
public void OnScrollbarDragStart( BaseEventData data )
{
debugLogManager.SetSnapToBottom( false );
}
public void OnScrollbarDragEnd( BaseEventData data )
{
if( IsScrollbarAtBottom() )
debugLogManager.SetSnapToBottom( true );
else
debugLogManager.SetSnapToBottom( false );
}
private bool IsScrollbarAtBottom()
{
float scrollbarYPos = debugsScrollRect.verticalNormalizedPosition;
if( scrollbarYPos <= 1E-6f )
return true;
return false;
}
}
}

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