You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
2 weeks ago
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.BossRoom.Gameplay.UI
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Controls the special Canvas that has the settings icon and the settings window.
|
||
|
/// The window itself is controlled by UISettingsPanel; the button is controlled here.
|
||
|
/// </summary>
|
||
|
public class UISettingsCanvas : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private GameObject m_SettingsPanelRoot;
|
||
|
|
||
|
[SerializeField]
|
||
|
private GameObject m_QuitPanelRoot;
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
// hide the settings window at startup (this is just to handle the common case where an artist forgets to disable the window in the prefab)
|
||
|
DisablePanels();
|
||
|
}
|
||
|
|
||
|
void DisablePanels()
|
||
|
{
|
||
|
m_SettingsPanelRoot.SetActive(false);
|
||
|
m_QuitPanelRoot.SetActive(false);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called directly by the settings button in the UI prefab
|
||
|
/// </summary>
|
||
|
public void OnClickSettingsButton()
|
||
|
{
|
||
|
m_SettingsPanelRoot.SetActive(!m_SettingsPanelRoot.activeSelf);
|
||
|
m_QuitPanelRoot.SetActive(false);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called directly by the quit button in the UI prefab
|
||
|
/// </summary>
|
||
|
public void OnClickQuitButton()
|
||
|
{
|
||
|
m_QuitPanelRoot.SetActive(!m_QuitPanelRoot.activeSelf);
|
||
|
m_SettingsPanelRoot.SetActive(false);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|