using System; using UnityEngine; namespace Unity.BossRoom.Gameplay.UI { /// /// Controls the special Canvas that has the settings icon and the settings window. /// The window itself is controlled by UISettingsPanel; the button is controlled here. /// public class UISettingsCanvas : MonoBehaviour { [SerializeField] private GameObject m_SettingsPanelRoot; [SerializeField] private GameObject m_QuitPanelRoot; void Awake() { // hide the settings window at startup (this is just to handle the common case where an artist forgets to disable the window in the prefab) DisablePanels(); } void DisablePanels() { m_SettingsPanelRoot.SetActive(false); m_QuitPanelRoot.SetActive(false); } /// /// Called directly by the settings button in the UI prefab /// public void OnClickSettingsButton() { m_SettingsPanelRoot.SetActive(!m_SettingsPanelRoot.activeSelf); m_QuitPanelRoot.SetActive(false); } /// /// Called directly by the quit button in the UI prefab /// public void OnClickQuitButton() { m_QuitPanelRoot.SetActive(!m_QuitPanelRoot.activeSelf); m_SettingsPanelRoot.SetActive(false); } } }