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14 lines
415 B
C#
14 lines
415 B
C#
3 days ago
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using System.Collections;
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using System.Collections.Generic;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Abilities/CrowsForesight")]
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public class CrowsForesightAbility : Ability
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{
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public override void Execute(ServerCharacter character, Vector3 targetPosition, Vector3 targetRotation)
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{
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throw new System.NotImplementedException();
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}
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}
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