using System.Collections; using System.Collections.Generic; using Unity.BossRoom.Gameplay.GameplayObjects.Character; using UnityEngine; [CreateAssetMenu(menuName = "Abilities/CrowsForesight")] public class CrowsForesightAbility : Ability { public override void Execute(ServerCharacter character, Vector3 targetPosition, Vector3 targetRotation) { throw new System.NotImplementedException(); } }