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31 lines
900 B
C#

3 weeks ago
using System;
namespace Unity.BossRoom.Gameplay.GameplayObjects.Character.AI
{
/// <summary>
/// Base class for all AIStates
/// </summary>
public abstract class AIState
{
/// <summary>
/// Indicates whether this state thinks it can become/continue to be the active state.
/// </summary>
/// <returns></returns>
public abstract bool IsEligible();
/// <summary>
/// Called once each time this state becomes the active state.
/// (This will only happen if IsEligible() has returned true for this state)
/// </summary>
public abstract void Initialize();
/// <summary>
/// Called once per frame while this is the active state. Initialize() will have
/// already been called prior to Update() being called
/// </summary>
public abstract void Update();
}
}