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31 lines
900 B
C#
31 lines
900 B
C#
3 weeks ago
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using System;
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namespace Unity.BossRoom.Gameplay.GameplayObjects.Character.AI
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{
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/// <summary>
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/// Base class for all AIStates
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/// </summary>
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public abstract class AIState
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{
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/// <summary>
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/// Indicates whether this state thinks it can become/continue to be the active state.
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/// </summary>
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/// <returns></returns>
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public abstract bool IsEligible();
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/// <summary>
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/// Called once each time this state becomes the active state.
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/// (This will only happen if IsEligible() has returned true for this state)
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/// </summary>
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public abstract void Initialize();
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/// <summary>
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/// Called once per frame while this is the active state. Initialize() will have
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/// already been called prior to Update() being called
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/// </summary>
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public abstract void Update();
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}
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}
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