using System;
namespace Unity.BossRoom.Gameplay.GameplayObjects.Character.AI
{
///
/// Base class for all AIStates
///
public abstract class AIState
{
///
/// Indicates whether this state thinks it can become/continue to be the active state.
///
///
public abstract bool IsEligible();
///
/// Called once each time this state becomes the active state.
/// (This will only happen if IsEligible() has returned true for this state)
///
public abstract void Initialize();
///
/// Called once per frame while this is the active state. Initialize() will have
/// already been called prior to Update() being called
///
public abstract void Update();
}
}