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191 lines
44 KiB
Plaintext
191 lines
44 KiB
Plaintext
4 weeks ago
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "Ninja" Generator, CMake Version 3.22
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# This file contains all the build statements describing the
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# compilation DAG.
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# =============================================================================
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# Write statements declared in CMakeLists.txt:
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#
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# Which is the root file.
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# =============================================================================
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# =============================================================================
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# Project: Unity
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# Configurations: RelWithDebInfo
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# =============================================================================
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#############################################
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# Minimal version of Ninja required by this file
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ninja_required_version = 1.5
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#############################################
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# Set configuration variable for custom commands.
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CONFIGURATION = RelWithDebInfo
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# =============================================================================
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# Include auxiliary files.
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#############################################
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# Include rules file.
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include CMakeFiles/rules.ninja
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# =============================================================================
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#############################################
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# Logical path to working directory; prefix for absolute paths.
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cmake_ninja_workdir = C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/armeabi-v7a/
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#############################################
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# Utility command for edit_cache
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build CMakeFiles/edit_cache.util: CUSTOM_COMMAND
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COMMAND = cmd.exe /C "cd /D "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a" && "C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
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DESC = No interactive CMake dialog available...
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restat = 1
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build edit_cache: phony CMakeFiles/edit_cache.util
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#############################################
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# Utility command for rebuild_cache
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build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
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COMMAND = cmd.exe /C "cd /D "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a" && "C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -S"C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp" -B"C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a""
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DESC = Running CMake to regenerate build system...
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pool = console
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restat = 1
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build rebuild_cache: phony CMakeFiles/rebuild_cache.util
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# =============================================================================
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# Write statements declared in CMakeLists.txt:
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# C:/Ali Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt
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# =============================================================================
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# =============================================================================
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# Object build statements for SHARED_LIBRARY target swappywrapper
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#############################################
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# Order-only phony target for swappywrapper
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build cmake_object_order_depends_target_swappywrapper: phony || FramePacing/CMakeFiles/swappywrapper.dir
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build FramePacing/CMakeFiles/swappywrapper.dir/UnitySwappyWrapper.cpp.o: CXX_COMPILER__swappywrapper_RelWithDebInfo C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing/UnitySwappyWrapper.cpp || cmake_object_order_depends_target_swappywrapper
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DEFINES = -DEXTERNAL_FRAME_PACING_CODE -Dswappywrapper_EXPORTS
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DEP_FILE = FramePacing\CMakeFiles\swappywrapper.dir\UnitySwappyWrapper.cpp.o.d
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FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC
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INCLUDES = -I"C:/Ali Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing" -isystem C:/Users/IDEAPAD/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include
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OBJECT_DIR = FramePacing\CMakeFiles\swappywrapper.dir
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OBJECT_FILE_DIR = FramePacing\CMakeFiles\swappywrapper.dir
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TARGET_COMPILE_PDB = FramePacing\CMakeFiles\swappywrapper.dir\
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TARGET_PDB = "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\3be176c3\obj\armeabi-v7a\libswappywrapper.pdb"
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# =============================================================================
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# Link build statements for SHARED_LIBRARY target swappywrapper
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#############################################
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# Link the shared library C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\3be176c3\obj\armeabi-v7a\libswappywrapper.so
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build C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3be176c3/obj/armeabi-v7a/libswappywrapper.so: CXX_SHARED_LIBRARY_LINKER__swappywrapper_RelWithDebInfo FramePacing/CMakeFiles/swappywrapper.dir/UnitySwappyWrapper.cpp.o | C$:/Users/IDEAPAD/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.armeabi-v7a_API23_NDK23_cpp_shared_Release/libswappy.a
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LANGUAGE_COMPILE_FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG
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LINK_FLAGS = -Wl,--build-id=sha1 -Wl,--no-rosegment -Wl,--no-undefined-version -Wl,--fatal-warnings -Wl,--no-undefined -Qunused-arguments -Wl,--wrap=__android_log_print -Wl,--gc-sections
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LINK_LIBRARIES = -landroid C:/Users/IDEAPAD/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.armeabi-v7a_API23_NDK23_cpp_shared_Release/libswappy.a -llog -lc++ -latomic -lm
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OBJECT_DIR = FramePacing\CMakeFiles\swappywrapper.dir
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POST_BUILD = cd .
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PRE_LINK = cd .
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SONAME = libswappywrapper.so
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SONAME_FLAG = -Wl,-soname,
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TARGET_COMPILE_PDB = FramePacing\CMakeFiles\swappywrapper.dir\
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TARGET_FILE = "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\3be176c3\obj\armeabi-v7a\libswappywrapper.so"
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TARGET_PDB = "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\3be176c3\obj\armeabi-v7a\libswappywrapper.pdb"
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#############################################
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# Utility command for edit_cache
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build FramePacing/CMakeFiles/edit_cache.util: CUSTOM_COMMAND
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COMMAND = cmd.exe /C "cd /D "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a\FramePacing" && "C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
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DESC = No interactive CMake dialog available...
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restat = 1
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build FramePacing/edit_cache: phony FramePacing/CMakeFiles/edit_cache.util
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#############################################
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# Utility command for rebuild_cache
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build FramePacing/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
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COMMAND = cmd.exe /C "cd /D "C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a\FramePacing" && "C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -S"C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp" -B"C:\Ali Sharoz\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3be176c3\armeabi-v7a""
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DESC = Running CMake to regenerate build system...
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pool = console
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restat = 1
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build FramePacing/rebuild_cache: phony FramePacing/CMakeFiles/rebuild_cache.util
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# =============================================================================
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# Target aliases.
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build libswappywrapper.so: phony C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3be176c3/obj/armeabi-v7a/libswappywrapper.so
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build swappywrapper: phony C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3be176c3/obj/armeabi-v7a/libswappywrapper.so
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# =============================================================================
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# Folder targets.
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# =============================================================================
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#############################################
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# Folder: C:/Ali Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/armeabi-v7a
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build all: phony FramePacing/all
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# =============================================================================
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#############################################
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# Folder: C:/Ali Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/armeabi-v7a/FramePacing
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build FramePacing/all: phony C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3be176c3/obj/armeabi-v7a/libswappywrapper.so
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# =============================================================================
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# Built-in targets
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#############################################
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# Re-run CMake if any of its inputs changed.
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build build.ninja: RERUN_CMAKE | C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfig.cmake C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfigVersion.cmake C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing/CMakeLists.txt C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Determine.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Determine-Compiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/platforms.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCompilerIdDetection.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCXXCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompileFeatures.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompilerABI.cmake C$:/Program$ Files/Unity/Hub/E
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pool = console
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#############################################
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# A missing CMake input file is not an error.
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build C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfig.cmake C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3be176c3/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfigVersion.cmake C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt C$:/Ali$ Sharoz/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing/CMakeLists.txt C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Determine.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Determine-Compiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/platforms.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompiler.cmake.in C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCompilerIdDetection.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCXXCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompileFeatures.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompiler.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeDetermineCompilerABI.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.0.40f1/Editor/Da
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#############################################
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||
|
# Clean all the built files.
|
||
|
|
||
|
build clean: CLEAN
|
||
|
|
||
|
|
||
|
#############################################
|
||
|
# Print all primary targets available.
|
||
|
|
||
|
build help: HELP
|
||
|
|
||
|
|
||
|
#############################################
|
||
|
# Make the all target the default.
|
||
|
|
||
|
default all
|