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@ -1,4 +1,3 @@
using Fusion; using Fusion;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
@ -65,23 +64,24 @@ public sealed class TopDownPlayer : NetworkBehaviour
if(Input.CurrentInput.MoveDirection != Vector2.zero) if(Input.CurrentInput.MoveDirection != Vector2.zero)
{ {
_moveData.TargetRotation = KCC.GetLookRotation(false, true).y; Vector3 moveDirection = new Vector3(Input.CurrentInput.MoveDirection.x, 0.0f, Input.CurrentInput.MoveDirection.y);
_moveData.TargetRotation = Mathf.Atan2(Input.CurrentInput.MoveDirection.x, Input.CurrentInput.MoveDirection.y) * Mathf.Rad2Deg + _moveData.MainCamera.transform.eulerAngles.y; _moveData.TargetRotation = Quaternion.LookRotation(moveDirection).eulerAngles.y;
_moveData.TargetRotationMove = _moveData.TargetRotation + _moveData.MainCamera.transform.eulerAngles.y;
_moveData.TargetRotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _moveData.TargetRotation, ref _moveData.RotationVelocity, MoveSettings.RotationSmooth); _moveData.TargetRotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _moveData.TargetRotation, ref _moveData.RotationVelocity, MoveSettings.RotationSmooth);
KCC.SetLookRotation(new Vector2(0f, _moveData.TargetRotation)); KCC.SetLookRotation(new Vector2(0f, _moveData.TargetRotation));
}//if end }//if end
else else
{
_moveData.TargetRotationMove = 0f; _moveData.TargetRotationMove = 0f;
}
if(Input.CurrentInput.MoveDirection != Vector2.zero) if(Input.CurrentInput.MoveDirection != Vector2.zero)
{ {
_moveData.InputDirection = Quaternion.Euler(0.0f, _moveData.TargetRotationMove, 0.0f) * Vector3.forward; _moveData.InputDirection = Quaternion.Euler(0.0f, _moveData.TargetRotation, 0.0f) * Vector3.forward;
_moveData.InputDirection.x += Input.CurrentInput.MoveDirection.x; }
_moveData.InputDirection.z += Input.CurrentInput.MoveDirection.y;
}//if end
else else
{
_moveData.InputDirection = Vector3.zero; _moveData.InputDirection = Vector3.zero;
}
if (KCC.IsGrounded && Input.CurrentInput.AttackAction.WasPressed(Input.PreviousInput.AttackAction, NetworkedInput.ATTACK_BUTTON) == true) if (KCC.IsGrounded && Input.CurrentInput.AttackAction.WasPressed(Input.PreviousInput.AttackAction, NetworkedInput.ATTACK_BUTTON) == true)
_attackCount++; _attackCount++;

@ -1,4 +1,3 @@
using Fusion; using Fusion;
using StarterAssets; using StarterAssets;
using UnityEngine; using UnityEngine;
@ -24,6 +23,9 @@ public sealed class TopDownPlayerInput : NetworkBehaviour, IBeforeUpdate, IBefor
private NetworkedInput _accumulatedInput; private NetworkedInput _accumulatedInput;
private NetworkedInput _previousInput; private NetworkedInput _previousInput;
private Vector3 _targetPosition;
private bool _isClickToMoveActive;
//=================================================== //===================================================
// METHODS // METHODS
//=================================================== //===================================================
@ -34,20 +36,16 @@ public sealed class TopDownPlayerInput : NetworkBehaviour, IBeforeUpdate, IBefor
_previousInput = default; _previousInput = default;
_accumulatedInput = default; _accumulatedInput = default;
_resetAccumulatedInput = default; _resetAccumulatedInput = default;
_isClickToMoveActive = false;
if (Object.HasInputAuthority == true) if (Object.HasInputAuthority == true)
{ {
Runner.GetComponent<ClientSessionHandler>().OnInputAction += OnInput; Runner.GetComponent<ClientSessionHandler>().OnInputAction += OnInput;
if(Application.isMobilePlatform) if (Application.isMobilePlatform)
{ {
_mobileInput = Runner.GetComponent<ClientSessionHandler>().MobileInput; _mobileInput = Runner.GetComponent<ClientSessionHandler>().MobileInput;
}//if end }//if end
// else if(Application.isEditor)
// {
// Cursor.lockState = CursorLockMode.Locked;
// Cursor.visible = false;
// }//if end
}//if end }//if end
ReplicateToAll(false); ReplicateToAll(false);
@ -65,18 +63,14 @@ public sealed class TopDownPlayerInput : NetworkBehaviour, IBeforeUpdate, IBefor
_accumulatedInput = default; _accumulatedInput = default;
}//if end }//if end
if(Application.isMobilePlatform) if (Application.isMobilePlatform)
{ {
MobileInput(); MobileInput();
}//if end }//if end
else else
{ {
// if (Cursor.lockState != CursorLockMode.Locked) ClickToMoveInput();
// return; }//else end
StandaloneInput();
}//if end
}//BeforeUpdate() end }//BeforeUpdate() end
void IBeforeTick.BeforeTick() void IBeforeTick.BeforeTick()
@ -101,30 +95,42 @@ public sealed class TopDownPlayerInput : NetworkBehaviour, IBeforeUpdate, IBefor
_resetAccumulatedInput = true; _resetAccumulatedInput = true;
}//OnInput() end }//OnInput() end
private void StandaloneInput() private void ClickToMoveInput()
{
if (Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame)
{ {
Keyboard keyboard = Keyboard.current; Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (keyboard != null) if (Physics.Raycast(ray, out RaycastHit hit))
{ {
Vector2 moveDirection = Vector2.zero; _targetPosition = hit.point;
_isClickToMoveActive = true;
}//if end
}//if end
if (keyboard.wKey.isPressed == true) { moveDirection += Vector2.up ; } if (_isClickToMoveActive)
if (keyboard.sKey.isPressed == true) { moveDirection += Vector2.down ; } {
if (keyboard.aKey.isPressed == true) { moveDirection += Vector2.left ; } Vector3 direction = (_targetPosition - transform.position).normalized;
if (keyboard.dKey.isPressed == true) { moveDirection += Vector2.right; } direction.y = 0; // Ignore vertical movement
_accumulatedInput.MoveDirection = moveDirection.normalized; if (Vector3.Distance(transform.position, _targetPosition) > 0.1f)
_accumulatedInput.Sprint = keyboard.leftShiftKey.isPressed; {
_accumulatedInput.JumpAction.Set(NetworkedInput.JUMP_BUTTON, keyboard.spaceKey.isPressed); _accumulatedInput.MoveDirection = new Vector2(direction.x, direction.z).normalized;
}
else
{
_accumulatedInput.MoveDirection = Vector2.zero;
_isClickToMoveActive = false;
}//else end
}//if end }//if end
else
if(Mouse.current != null) {
_accumulatedInput.AttackAction.Set(NetworkedInput.ATTACK_BUTTON, Mouse.current.leftButton.isPressed); _accumulatedInput.MoveDirection = Vector2.zero;
}//StandaloneInput() end }//else end
}//ClickToMoveInput() end
private void MobileInput() private void MobileInput()
{ {
if(_mobileInput is null) if (_mobileInput is null)
return; return;
_accumulatedInput.MoveDirection = _mobileInput.Move; _accumulatedInput.MoveDirection = _mobileInput.Move;

@ -19,7 +19,7 @@ namespace DedicatedServer
Application.targetFrameRate = 60; Application.targetFrameRate = 60;
var config = DedicatedServerConfig.Resolve(); var config = DedicatedServerConfig.Resolve();
Log.Debug(config); Debug.Log(config);
// Start a new Runner instance // Start a new Runner instance
var runner = Instantiate(_runnerPrefab); var runner = Instantiate(_runnerPrefab);
@ -30,13 +30,13 @@ namespace DedicatedServer
// Check if all went fine // Check if all went fine
if (result.Ok) if (result.Ok)
{ {
Log.Debug($"Runner Start DONE"); Debug.Log($"Runner Start DONE");
// Log.Debug(PhotonAppSettings.Global.AppSettings.BestRegionSummaryFromStorage); // Log.Debug(PhotonAppSettings.Global.AppSettings.BestRegionSummaryFromStorage);
} }
else else
{ {
// Quit the application if startup fails // Quit the application if startup fails
Log.Debug($"Error while starting Server: {result.ShutdownReason}"); Debug.Log($"Error while starting Server: {result.ShutdownReason}");
// it can be used any error code that can be read by an external application // it can be used any error code that can be read by an external application
// using 0 means all went fine // using 0 means all went fine

@ -11,6 +11,7 @@
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.8", "com.unity.textmeshpro": "3.0.8",
"com.unity.timeline": "1.7.6", "com.unity.timeline": "1.7.6",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.10",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",

@ -128,6 +128,22 @@
"com.unity.searcher": "4.9.2" "com.unity.searcher": "4.9.2"
} }
}, },
"com.unity.sysroot": {
"version": "2.0.10",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64": {
"version": "2.0.9",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.10"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.33", "version": "1.1.33",
"depth": 0, "depth": 0,
@ -160,6 +176,16 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
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"version": "2.0.10",
"depth": 0,
"source": "registry",
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"com.unity.sysroot.linux-x86_64": "2.0.9"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,

@ -140,7 +140,8 @@ PlayerSettings:
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 1 bundleVersion: 1
preloadedAssets: [] preloadedAssets:
- {fileID: 11400000, guid: 8067e0a3499c4b44ab5a819cfe0c9f88, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1

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