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76 lines
2.0 KiB
C#

3 weeks ago
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Fusion.Addons.SimpleKCC
{
internal static class KCCVector2Extensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 X0Y(this Vector2 vector)
{
return new Vector3(vector.x, 0f, vector.y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ClampToNormalized(this Vector2 vector)
{
if (Vector2.SqrMagnitude(vector) > 1f)
{
vector.Normalize();
}
return vector;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsNaN(this Vector2 vector)
{
if (!float.IsNaN(vector.x))
{
return float.IsNaN(vector.y);
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsZero(this Vector2 vector)
{
if (vector.x == 0f)
{
return vector.y == 0f;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsAlmostZero(this Vector2 vector, float tolerance = 0.01f)
{
if (vector.x < tolerance && vector.x > 0f - tolerance && vector.y < tolerance)
{
return vector.y > 0f - tolerance;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsEqual(this Vector2 vector, Vector2 other)
{
if (vector.x == other.x)
{
return vector.y == other.y;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool AlmostEquals(this Vector2 vectorA, Vector2 vectorB, float tolerance = 0.01f)
{
return (vectorA - vectorB).IsAlmostZero(tolerance);
}
}
}