using System.Runtime.CompilerServices; using UnityEngine; namespace Fusion.Addons.SimpleKCC { internal static class KCCVector2Extensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector3 X0Y(this Vector2 vector) { return new Vector3(vector.x, 0f, vector.y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector2 ClampToNormalized(this Vector2 vector) { if (Vector2.SqrMagnitude(vector) > 1f) { vector.Normalize(); } return vector; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool IsNaN(this Vector2 vector) { if (!float.IsNaN(vector.x)) { return float.IsNaN(vector.y); } return true; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool IsZero(this Vector2 vector) { if (vector.x == 0f) { return vector.y == 0f; } return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool IsAlmostZero(this Vector2 vector, float tolerance = 0.01f) { if (vector.x < tolerance && vector.x > 0f - tolerance && vector.y < tolerance) { return vector.y > 0f - tolerance; } return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool IsEqual(this Vector2 vector, Vector2 other) { if (vector.x == other.x) { return vector.y == other.y; } return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool AlmostEquals(this Vector2 vectorA, Vector2 vectorB, float tolerance = 0.01f) { return (vectorA - vectorB).IsAlmostZero(tolerance); } } }