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C#

2 weeks ago
#if UNITY_WEBGL || WEBSOCKET || WEBSOCKET_PROXYCONFIG
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SocketWebTcp.cs" company="Exit Games GmbH">
// Copyright (c) Exit Games GmbH. All rights reserved.
// </copyright>
// <summary>
// Internal class to encapsulate the network i/o functionality for the realtime library.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
namespace ExitGames.Client.Photon
{
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Scripting;
using SupportClassPun = SupportClass;
/// <summary>
/// Yield Instruction to Wait for real seconds. Very important to keep connection working if Time.TimeScale is altered, we still want accurate network events
/// </summary>
public sealed class WaitForRealSeconds : CustomYieldInstruction
{
private readonly float _endTime;
public override bool keepWaiting
{
get { return this._endTime > Time.realtimeSinceStartup; }
}
public WaitForRealSeconds(float seconds)
{
this._endTime = Time.realtimeSinceStartup + seconds;
}
}
/// <summary>
/// Internal class to encapsulate the network i/o functionality for the realtime libary.
/// </summary>
public class SocketWebTcp : IPhotonSocket, IDisposable
{
private WebSocket sock;
private readonly object syncer = new object();
[Preserve]
public SocketWebTcp(PeerBase npeer) : base(npeer)
{
this.ServerAddress = npeer.ServerAddress;
this.ProxyServerAddress = npeer.ProxyServerAddress;
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.Listener.DebugReturn(DebugLevel.INFO, "new SocketWebTcp() for Unity. Server: " + this.ServerAddress + (String.IsNullOrEmpty(this.ProxyServerAddress) ? "" : ", Proxy: " + this.ProxyServerAddress));
}
//this.Protocol = ConnectionProtocol.WebSocket;
this.PollReceive = false;
}
public void Dispose()
{
this.State = PhotonSocketState.Disconnecting;
if (this.sock != null)
{
try
{
if (this.sock.Connected)
{
this.sock.Close();
}
}
catch (Exception ex)
{
this.EnqueueDebugReturn(DebugLevel.INFO, "Exception in SocketWebTcp.Dispose(): " + ex);
}
}
this.sock = null;
this.State = PhotonSocketState.Disconnected;
}
GameObject websocketConnectionObject;
public override bool Connect()
{
//bool baseOk = base.Connect();
//if (!baseOk)
//{
// return false;
//}
this.State = PhotonSocketState.Connecting;
if (this.websocketConnectionObject != null)
{
UnityEngine.Object.Destroy(this.websocketConnectionObject);
}
this.websocketConnectionObject = new GameObject("websocketConnectionObject");
MonoBehaviour mb = this.websocketConnectionObject.AddComponent<MonoBehaviourExt>();
this.websocketConnectionObject.hideFlags = HideFlags.HideInHierarchy;
UnityEngine.Object.DontDestroyOnLoad(this.websocketConnectionObject);
this.ConnectAddress += "&IPv6"; // this makes the Photon Server return a host name for the next server (NS points to MS and MS points to GS)
// earlier, we read the proxy address/scheme and failed to connect entirely, if that wasn't successful...
// it was either successful (using the resulting proxy address) or no connect at all...
// we want:
// WITH support: fail if the scheme is wrong or use it if possible
// WITHOUT support: use proxy address, if it's a direct value (not a scheme we provide) or fail if it's a scheme
string proxyServerAddress;
if (!this.ReadProxyConfigScheme(this.ProxyServerAddress, this.ServerAddress, out proxyServerAddress))
{
this.Listener.DebugReturn(DebugLevel.INFO, "ReadProxyConfigScheme() failed. Using no proxy.");
}
try
{
this.sock = new WebSocket(new Uri(this.ConnectAddress), proxyServerAddress, this.SerializationProtocol);
this.sock.DebugReturn = (DebugLevel l, string s) =>
{
if (this.State != PhotonSocketState.Disconnected)
{
this.Listener.DebugReturn(l, this.State + " " + s);
}
};
this.sock.Connect();
mb.StartCoroutine(this.ReceiveLoop());
return true;
}
catch (Exception e)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.Connect() caught exception: " + e);
return false;
}
}
/// <summary>
/// Attempts to read a proxy configuration defined by a address prefix. Only available to Industries Circle members on demand.
/// </summary>
/// <remarks>
/// Extended proxy support is available to Industries Circle members. Where available, proxy addresses may be defined as 'auto:', 'pac:' or 'system:'.
/// In all other cases, the proxy address is used as is and fails to read configs (if one of the listed schemes is used).
///
/// Requires file ProxyAutoConfig.cs and compile define: WEBSOCKET_PROXYCONFIG_SUPPORT.
/// </remarks>
/// <param name="proxyAddress">Proxy address from the server configuration.</param>
/// <param name="url">Url to connect to (one of the Photon servers).</param>
/// <param name="proxyUrl">Resulting proxy URL to use.</param>
/// <returns>False if there is some error and the resulting proxy address should not be used.</returns>
private bool ReadProxyConfigScheme(string proxyAddress, string url, out string proxyUrl)
{
proxyUrl = null;
#if !WEBSOCKET_PROXYCONFIG
if (!string.IsNullOrEmpty(proxyAddress))
{
if (proxyAddress.StartsWith("auto:") || proxyAddress.StartsWith("pac:") || proxyAddress.StartsWith("system:"))
{
this.Listener.DebugReturn(DebugLevel.WARNING, "Proxy configuration via auto, pac or system is only supported with the WEBSOCKET_PROXYCONFIG define. Using no proxy instead.");
return true;
}
proxyUrl = proxyAddress;
}
return true;
#else
if (!string.IsNullOrEmpty(proxyAddress))
{
var httpUrl = url.ToString().Replace("ws://", "http://").Replace("wss://", "https://"); // http(s) schema required in GetProxyForUrlUsingPac call
bool auto = proxyAddress.StartsWith("auto:", StringComparison.InvariantCultureIgnoreCase);
bool pac = proxyAddress.StartsWith("pac:", StringComparison.InvariantCultureIgnoreCase);
if (auto || pac)
{
string pacUrl = "";
if (pac)
{
pacUrl = proxyAddress.Substring(4);
if (pacUrl.IndexOf("://") == -1)
{
pacUrl = "http://" + pacUrl; //default to http
}
}
string processTypeStr = auto ? "auto detect" : "pac url " + pacUrl;
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " " + processTypeStr);
string errDescr = "";
var err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, pacUrl, out proxyUrl, out errDescr);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " " + processTypeStr + " ProxyAutoConfig.GetProxyForUrlUsingPac() error: " + err + " (" + errDescr + ")");
return false;
}
}
else if (proxyAddress.StartsWith("system:", StringComparison.InvariantCultureIgnoreCase))
{
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings");
string proxyAutoConfigPacUrl;
var err = ProxySystemSettings.GetProxy(out proxyUrl, out proxyAutoConfigPacUrl);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings ProxySystemSettings.GetProxy() error: " + err);
return false;
}
if (proxyAutoConfigPacUrl != null)
{
if (proxyAutoConfigPacUrl.IndexOf("://") == -1)
{
proxyAutoConfigPacUrl = "http://" + proxyAutoConfigPacUrl; //default to http
}
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings AutoConfigURL: " + proxyAutoConfigPacUrl);
string errDescr = "";
err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, proxyAutoConfigPacUrl, out proxyUrl, out errDescr);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings AutoConfigURLerror: " + err + " (" + errDescr + ")");
return false;
}
}
}
else
{
proxyUrl = proxyAddress;
}
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " -> " + (string.IsNullOrEmpty(proxyUrl) ? "DIRECT" : "PROXY " + proxyUrl));
}
return true;
#endif
}
public override bool Disconnect()
{
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp.Disconnect()");
}
this.State = PhotonSocketState.Disconnecting;
lock (this.syncer)
{
if (this.sock != null)
{
try
{
this.sock.Close();
}
catch (Exception ex)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Exception in SocketWebTcp.Disconnect(): " + ex);
}
this.sock = null;
}
}
if (this.websocketConnectionObject != null)
{
UnityEngine.Object.Destroy(this.websocketConnectionObject);
}
this.State = PhotonSocketState.Disconnected;
return true;
}
/// <summary>
/// used by TPeer*
/// </summary>
public override PhotonSocketError Send(byte[] data, int length)
{
if (this.State != PhotonSocketState.Connected)
{
return PhotonSocketError.Skipped;
}
try
{
if (data.Length > length)
{
byte[] trimmedData = new byte[length];
Buffer.BlockCopy(data, 0, trimmedData, 0, length);
data = trimmedData;
}
//if (this.ReportDebugOfLevel(DebugLevel.ALL))
//{
// this.Listener.DebugReturn(DebugLevel.ALL, "Sending: " + SupportClassPun.ByteArrayToString(data));
//}
if (this.sock != null)
{
this.sock.Send(data);
}
}
catch (Exception e)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message);
this.HandleException(StatusCode.Exception);
return PhotonSocketError.Exception;
}
return PhotonSocketError.Success;
}
public override PhotonSocketError Receive(out byte[] data)
{
data = null;
return PhotonSocketError.NoData;
}
internal const int ALL_HEADER_BYTES = 9;
internal const int TCP_HEADER_BYTES = 7;
internal const int MSG_HEADER_BYTES = 2;
public IEnumerator ReceiveLoop()
{
//this.Listener.DebugReturn(DebugLevel.INFO, "ReceiveLoop()");
if (this.sock != null)
{
while (this.sock != null && !this.sock.Connected && this.sock.Error == null)
{
yield return new WaitForRealSeconds(0.1f);
}
if (this.sock != null)
{
if (this.sock.Error != null)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread. Server: " + this.ServerAddress + " Error: " + this.sock.Error);
this.HandleException(StatusCode.ExceptionOnConnect);
}
else
{
// connected
if (this.ReportDebugOfLevel(DebugLevel.ALL))
{
this.Listener.DebugReturn(DebugLevel.ALL, "Receiving by websocket. this.State: " + this.State);
}
this.State = PhotonSocketState.Connected;
this.peerBase.OnConnect();
while (this.State == PhotonSocketState.Connected)
{
if (this.sock != null)
{
if (this.sock.Error != null)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop). Server: " + this.ServerAddress + " Error: " + this.sock.Error);
this.HandleException(StatusCode.ExceptionOnReceive);
break;
}
else
{
byte[] inBuff = this.sock.Recv();
if (inBuff == null || inBuff.Length == 0)
{
// nothing received. wait a bit, try again
yield return new WaitForRealSeconds(0.02f);
continue;
}
//if (this.ReportDebugOfLevel(DebugLevel.ALL))
//{
// this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClassPun.ByteArrayToString(inBuff));
//}
if (inBuff.Length > 0)
{
try
{
this.HandleReceivedDatagram(inBuff, inBuff.Length, false);
}
catch (Exception e)
{
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
if (this.ReportDebugOfLevel(DebugLevel.ERROR))
{
this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
}
this.HandleException(StatusCode.ExceptionOnReceive);
}
}
}
}
}
}
}
}
}
this.Disconnect();
}
private class MonoBehaviourExt : MonoBehaviour
{
}
}
}
#endif