#if UNITY_WEBGL || WEBSOCKET || WEBSOCKET_PROXYCONFIG // -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) Exit Games GmbH. All rights reserved. // // // Internal class to encapsulate the network i/o functionality for the realtime library. // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- namespace ExitGames.Client.Photon { using System; using System.Collections; using UnityEngine; using UnityEngine.Scripting; using SupportClassPun = SupportClass; /// /// Yield Instruction to Wait for real seconds. Very important to keep connection working if Time.TimeScale is altered, we still want accurate network events /// public sealed class WaitForRealSeconds : CustomYieldInstruction { private readonly float _endTime; public override bool keepWaiting { get { return this._endTime > Time.realtimeSinceStartup; } } public WaitForRealSeconds(float seconds) { this._endTime = Time.realtimeSinceStartup + seconds; } } /// /// Internal class to encapsulate the network i/o functionality for the realtime libary. /// public class SocketWebTcp : IPhotonSocket, IDisposable { private WebSocket sock; private readonly object syncer = new object(); [Preserve] public SocketWebTcp(PeerBase npeer) : base(npeer) { this.ServerAddress = npeer.ServerAddress; this.ProxyServerAddress = npeer.ProxyServerAddress; if (this.ReportDebugOfLevel(DebugLevel.INFO)) { this.Listener.DebugReturn(DebugLevel.INFO, "new SocketWebTcp() for Unity. Server: " + this.ServerAddress + (String.IsNullOrEmpty(this.ProxyServerAddress) ? "" : ", Proxy: " + this.ProxyServerAddress)); } //this.Protocol = ConnectionProtocol.WebSocket; this.PollReceive = false; } public void Dispose() { this.State = PhotonSocketState.Disconnecting; if (this.sock != null) { try { if (this.sock.Connected) { this.sock.Close(); } } catch (Exception ex) { this.EnqueueDebugReturn(DebugLevel.INFO, "Exception in SocketWebTcp.Dispose(): " + ex); } } this.sock = null; this.State = PhotonSocketState.Disconnected; } GameObject websocketConnectionObject; public override bool Connect() { //bool baseOk = base.Connect(); //if (!baseOk) //{ // return false; //} this.State = PhotonSocketState.Connecting; if (this.websocketConnectionObject != null) { UnityEngine.Object.Destroy(this.websocketConnectionObject); } this.websocketConnectionObject = new GameObject("websocketConnectionObject"); MonoBehaviour mb = this.websocketConnectionObject.AddComponent(); this.websocketConnectionObject.hideFlags = HideFlags.HideInHierarchy; UnityEngine.Object.DontDestroyOnLoad(this.websocketConnectionObject); this.ConnectAddress += "&IPv6"; // this makes the Photon Server return a host name for the next server (NS points to MS and MS points to GS) // earlier, we read the proxy address/scheme and failed to connect entirely, if that wasn't successful... // it was either successful (using the resulting proxy address) or no connect at all... // we want: // WITH support: fail if the scheme is wrong or use it if possible // WITHOUT support: use proxy address, if it's a direct value (not a scheme we provide) or fail if it's a scheme string proxyServerAddress; if (!this.ReadProxyConfigScheme(this.ProxyServerAddress, this.ServerAddress, out proxyServerAddress)) { this.Listener.DebugReturn(DebugLevel.INFO, "ReadProxyConfigScheme() failed. Using no proxy."); } try { this.sock = new WebSocket(new Uri(this.ConnectAddress), proxyServerAddress, this.SerializationProtocol); this.sock.DebugReturn = (DebugLevel l, string s) => { if (this.State != PhotonSocketState.Disconnected) { this.Listener.DebugReturn(l, this.State + " " + s); } }; this.sock.Connect(); mb.StartCoroutine(this.ReceiveLoop()); return true; } catch (Exception e) { this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.Connect() caught exception: " + e); return false; } } /// /// Attempts to read a proxy configuration defined by a address prefix. Only available to Industries Circle members on demand. /// /// /// Extended proxy support is available to Industries Circle members. Where available, proxy addresses may be defined as 'auto:', 'pac:' or 'system:'. /// In all other cases, the proxy address is used as is and fails to read configs (if one of the listed schemes is used). /// /// Requires file ProxyAutoConfig.cs and compile define: WEBSOCKET_PROXYCONFIG_SUPPORT. /// /// Proxy address from the server configuration. /// Url to connect to (one of the Photon servers). /// Resulting proxy URL to use. /// False if there is some error and the resulting proxy address should not be used. private bool ReadProxyConfigScheme(string proxyAddress, string url, out string proxyUrl) { proxyUrl = null; #if !WEBSOCKET_PROXYCONFIG if (!string.IsNullOrEmpty(proxyAddress)) { if (proxyAddress.StartsWith("auto:") || proxyAddress.StartsWith("pac:") || proxyAddress.StartsWith("system:")) { this.Listener.DebugReturn(DebugLevel.WARNING, "Proxy configuration via auto, pac or system is only supported with the WEBSOCKET_PROXYCONFIG define. Using no proxy instead."); return true; } proxyUrl = proxyAddress; } return true; #else if (!string.IsNullOrEmpty(proxyAddress)) { var httpUrl = url.ToString().Replace("ws://", "http://").Replace("wss://", "https://"); // http(s) schema required in GetProxyForUrlUsingPac call bool auto = proxyAddress.StartsWith("auto:", StringComparison.InvariantCultureIgnoreCase); bool pac = proxyAddress.StartsWith("pac:", StringComparison.InvariantCultureIgnoreCase); if (auto || pac) { string pacUrl = ""; if (pac) { pacUrl = proxyAddress.Substring(4); if (pacUrl.IndexOf("://") == -1) { pacUrl = "http://" + pacUrl; //default to http } } string processTypeStr = auto ? "auto detect" : "pac url " + pacUrl; this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " " + processTypeStr); string errDescr = ""; var err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, pacUrl, out proxyUrl, out errDescr); if (err != 0) { this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " " + processTypeStr + " ProxyAutoConfig.GetProxyForUrlUsingPac() error: " + err + " (" + errDescr + ")"); return false; } } else if (proxyAddress.StartsWith("system:", StringComparison.InvariantCultureIgnoreCase)) { this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings"); string proxyAutoConfigPacUrl; var err = ProxySystemSettings.GetProxy(out proxyUrl, out proxyAutoConfigPacUrl); if (err != 0) { this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings ProxySystemSettings.GetProxy() error: " + err); return false; } if (proxyAutoConfigPacUrl != null) { if (proxyAutoConfigPacUrl.IndexOf("://") == -1) { proxyAutoConfigPacUrl = "http://" + proxyAutoConfigPacUrl; //default to http } this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings AutoConfigURL: " + proxyAutoConfigPacUrl); string errDescr = ""; err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, proxyAutoConfigPacUrl, out proxyUrl, out errDescr); if (err != 0) { this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings AutoConfigURLerror: " + err + " (" + errDescr + ")"); return false; } } } else { proxyUrl = proxyAddress; } this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " -> " + (string.IsNullOrEmpty(proxyUrl) ? "DIRECT" : "PROXY " + proxyUrl)); } return true; #endif } public override bool Disconnect() { if (this.ReportDebugOfLevel(DebugLevel.INFO)) { this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp.Disconnect()"); } this.State = PhotonSocketState.Disconnecting; lock (this.syncer) { if (this.sock != null) { try { this.sock.Close(); } catch (Exception ex) { this.Listener.DebugReturn(DebugLevel.ERROR, "Exception in SocketWebTcp.Disconnect(): " + ex); } this.sock = null; } } if (this.websocketConnectionObject != null) { UnityEngine.Object.Destroy(this.websocketConnectionObject); } this.State = PhotonSocketState.Disconnected; return true; } /// /// used by TPeer* /// public override PhotonSocketError Send(byte[] data, int length) { if (this.State != PhotonSocketState.Connected) { return PhotonSocketError.Skipped; } try { if (data.Length > length) { byte[] trimmedData = new byte[length]; Buffer.BlockCopy(data, 0, trimmedData, 0, length); data = trimmedData; } //if (this.ReportDebugOfLevel(DebugLevel.ALL)) //{ // this.Listener.DebugReturn(DebugLevel.ALL, "Sending: " + SupportClassPun.ByteArrayToString(data)); //} if (this.sock != null) { this.sock.Send(data); } } catch (Exception e) { this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message); this.HandleException(StatusCode.Exception); return PhotonSocketError.Exception; } return PhotonSocketError.Success; } public override PhotonSocketError Receive(out byte[] data) { data = null; return PhotonSocketError.NoData; } internal const int ALL_HEADER_BYTES = 9; internal const int TCP_HEADER_BYTES = 7; internal const int MSG_HEADER_BYTES = 2; public IEnumerator ReceiveLoop() { //this.Listener.DebugReturn(DebugLevel.INFO, "ReceiveLoop()"); if (this.sock != null) { while (this.sock != null && !this.sock.Connected && this.sock.Error == null) { yield return new WaitForRealSeconds(0.1f); } if (this.sock != null) { if (this.sock.Error != null) { this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread. Server: " + this.ServerAddress + " Error: " + this.sock.Error); this.HandleException(StatusCode.ExceptionOnConnect); } else { // connected if (this.ReportDebugOfLevel(DebugLevel.ALL)) { this.Listener.DebugReturn(DebugLevel.ALL, "Receiving by websocket. this.State: " + this.State); } this.State = PhotonSocketState.Connected; this.peerBase.OnConnect(); while (this.State == PhotonSocketState.Connected) { if (this.sock != null) { if (this.sock.Error != null) { this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop). Server: " + this.ServerAddress + " Error: " + this.sock.Error); this.HandleException(StatusCode.ExceptionOnReceive); break; } else { byte[] inBuff = this.sock.Recv(); if (inBuff == null || inBuff.Length == 0) { // nothing received. wait a bit, try again yield return new WaitForRealSeconds(0.02f); continue; } //if (this.ReportDebugOfLevel(DebugLevel.ALL)) //{ // this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClassPun.ByteArrayToString(inBuff)); //} if (inBuff.Length > 0) { try { this.HandleReceivedDatagram(inBuff, inBuff.Length, false); } catch (Exception e) { if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected) { if (this.ReportDebugOfLevel(DebugLevel.ERROR)) { this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e); } this.HandleException(StatusCode.ExceptionOnReceive); } } } } } } } } } this.Disconnect(); } private class MonoBehaviourExt : MonoBehaviour { } } } #endif