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19 lines
502 B
C#
19 lines
502 B
C#
2 weeks ago
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// using UnityEngine;
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// using Fusion;
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// namespace Example
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// {
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// /// <summary>
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// /// Input structure polled by Fusion. This is sent over network and processed by server, keep it optimized and remove unused data.
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// /// </summary>
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// public struct GameplayInput : INetworkInput
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// {
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// public Vector2 MoveDirection;
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// public Vector2 LookRotationDelta;
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// public bool Sprint;
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// public NetworkButtons Actions;
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// public const int JUMP_BUTTON = 0;
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// }
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// }
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