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19 lines
502 B
C#

2 weeks ago
// using UnityEngine;
// using Fusion;
// namespace Example
// {
// /// <summary>
// /// Input structure polled by Fusion. This is sent over network and processed by server, keep it optimized and remove unused data.
// /// </summary>
// public struct GameplayInput : INetworkInput
// {
// public Vector2 MoveDirection;
// public Vector2 LookRotationDelta;
// public bool Sprint;
// public NetworkButtons Actions;
// public const int JUMP_BUTTON = 0;
// }
// }