// using UnityEngine; // using Fusion; // namespace Example // { // /// // /// Input structure polled by Fusion. This is sent over network and processed by server, keep it optimized and remove unused data. // /// // public struct GameplayInput : INetworkInput // { // public Vector2 MoveDirection; // public Vector2 LookRotationDelta; // public bool Sprint; // public NetworkButtons Actions; // public const int JUMP_BUTTON = 0; // } // }