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81 lines
2.5 KiB
C#

3 weeks ago
//FadeSystem v1.1_2
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
using Sirenix.OdinInspector;
3 weeks ago
using HGR.Core.Singletons;
3 weeks ago
public delegate void Callback();
[HideMonoScript]
public class FadeSystem : Singleton<FadeSystem>
{
//===================================================
// FIELDS
//===================================================
[Title("FADE SYSTEM", titleAlignment: TitleAlignments.Centered)]
[SerializeField] Image Panel = null;
[Range(0.2f, 1.0f)]
[SerializeField] float FadeSpeed = 1.0f;
//===================================================
// METHODS
//===================================================
internal override void Init()
{
base.Init();
if(InstanceNotSelf)
return;
if(!Panel)
Panel = GetComponentInChildren<Image>();
Panel.color = new Color(Panel.color.r, Panel.color.g, Panel.color.b, 0f);
// GameLog.InitMessage<FadeSystem>();
}//Awake() end
public void Splash()
{
Panel.color = new Color(Panel.color.r, Panel.color.g, Panel.color.b, 1f);
// Panel.DOFade(0.0f, FadeSpeed).SetDelay(0.25f).OnComplete(()=>Panel.raycastTarget = false);
}//Splash() end
public void Fade(GameObject TurnOff = null, GameObject TurnOn = null)
{
Panel.raycastTarget = true;
Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>
{
TurnOff?.SetActive(false);
TurnOn?.SetActive(true);
Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>Panel.raycastTarget = false);
}
);//Tween end
}//Fade() end
public void Fade(Callback Action = null, float interval = 0.5f)
{
Panel.raycastTarget = true;
Sequence mySequence = DOTween.Sequence();
mySequence.Append(Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>Action?.Invoke()));
mySequence.AppendInterval(interval);
mySequence.Append(Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>Panel.raycastTarget = false));
DOTween.Kill(mySequence);
}//Fade() end
public void FadeIn(Callback Action)
{
Panel.raycastTarget = true;
Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>Action?.Invoke());
}//FadeIn() end
public void FadeOut(Callback Action = null)
{
Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>
{
Action?.Invoke();
Panel.raycastTarget = false;
}//Callbacks
);
}//FadeOut() end
}//class end