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81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
2 weeks ago
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//FadeSystem v1.1_2
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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using Sirenix.OdinInspector;
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using Shady.Core.Singletons;
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public delegate void Callback();
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[HideMonoScript]
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public class FadeSystem : Singleton<FadeSystem>
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{
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//===================================================
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// FIELDS
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//===================================================
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[Title("FADE SYSTEM", titleAlignment: TitleAlignments.Centered)]
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[SerializeField] Image Panel = null;
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[Range(0.2f, 1.0f)]
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[SerializeField] float FadeSpeed = 1.0f;
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//===================================================
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// METHODS
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//===================================================
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internal override void Init()
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{
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base.Init();
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if(InstanceNotSelf)
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return;
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if(!Panel)
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Panel = GetComponentInChildren<Image>();
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Panel.color = new Color(Panel.color.r, Panel.color.g, Panel.color.b, 0f);
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// GameLog.InitMessage<FadeSystem>();
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}//Awake() end
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public void Splash()
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{
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Panel.color = new Color(Panel.color.r, Panel.color.g, Panel.color.b, 1f);
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// Panel.DOFade(0.0f, FadeSpeed).SetDelay(0.25f).OnComplete(()=>Panel.raycastTarget = false);
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}//Splash() end
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public void Fade(GameObject TurnOff = null, GameObject TurnOn = null)
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{
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Panel.raycastTarget = true;
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Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>
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{
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TurnOff?.SetActive(false);
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TurnOn?.SetActive(true);
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Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>Panel.raycastTarget = false);
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}
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);//Tween end
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}//Fade() end
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public void Fade(Callback Action = null, float interval = 0.5f)
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{
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Panel.raycastTarget = true;
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Sequence mySequence = DOTween.Sequence();
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mySequence.Append(Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>Action?.Invoke()));
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mySequence.AppendInterval(interval);
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mySequence.Append(Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>Panel.raycastTarget = false));
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DOTween.Kill(mySequence);
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}//Fade() end
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public void FadeIn(Callback Action)
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{
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Panel.raycastTarget = true;
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Panel.DOFade(1.0f, FadeSpeed).OnComplete(()=>Action?.Invoke());
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}//FadeIn() end
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public void FadeOut(Callback Action = null)
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{
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Panel.DOFade(0.0f, FadeSpeed).OnComplete(()=>
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{
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Action?.Invoke();
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Panel.raycastTarget = false;
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}//Callbacks
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);
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}//FadeOut() end
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}//class end
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