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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// <copyright file="SignInHelperObject.cs" company="Google Inc.">
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// Copyright (C) 2017 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace Google.Impl {
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using UnityEngine;
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///<summary>Helper object to connect the Sign-in API to the Unity Game Scene.
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///</summary>
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///<remarks>This class is added to the scene so that the Google Sign-in API
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/// can start coroutines.
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///</remarks>
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public class SignInHelperObject : MonoBehaviour {
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private static SignInHelperObject instance;
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internal static SignInHelperObject Instance {
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get {
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if (Application.isPlaying) {
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// add an invisible game object to the scene
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GameObject obj = new GameObject("GoogleSignInHelperObject");
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DontDestroyOnLoad(obj);
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instance = obj.AddComponent<SignInHelperObject>();
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} else {
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instance = new SignInHelperObject();
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}
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return instance;
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}
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}
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}
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}
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