You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
FlyingFred/Assets/GoogleSignIn/Impl/SignInHelperObject.cs

43 lines
1.5 KiB
C#

// <copyright file="SignInHelperObject.cs" company="Google Inc.">
// Copyright (C) 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace Google.Impl {
using UnityEngine;
///<summary>Helper object to connect the Sign-in API to the Unity Game Scene.
///</summary>
///<remarks>This class is added to the scene so that the Google Sign-in API
/// can start coroutines.
///</remarks>
public class SignInHelperObject : MonoBehaviour {
private static SignInHelperObject instance;
internal static SignInHelperObject Instance {
get {
if (Application.isPlaying) {
// add an invisible game object to the scene
GameObject obj = new GameObject("GoogleSignInHelperObject");
DontDestroyOnLoad(obj);
instance = obj.AddComponent<SignInHelperObject>();
} else {
instance = new SignInHelperObject();
}
return instance;
}
}
}
}