// // Copyright (C) 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace Google.Impl { using UnityEngine; ///Helper object to connect the Sign-in API to the Unity Game Scene. /// ///This class is added to the scene so that the Google Sign-in API /// can start coroutines. /// public class SignInHelperObject : MonoBehaviour { private static SignInHelperObject instance; internal static SignInHelperObject Instance { get { if (Application.isPlaying) { // add an invisible game object to the scene GameObject obj = new GameObject("GoogleSignInHelperObject"); DontDestroyOnLoad(obj); instance = obj.AddComponent(); } else { instance = new SignInHelperObject(); } return instance; } } } }