UIUpdate
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using System.Collections;
|
||||||
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
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||||||
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||||||
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public class LoadingManager : MonoBehaviour
|
||||||
|
{
|
||||||
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||||||
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}
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|
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|
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|
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|
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name: Gameplay HealthBarBG
|
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|
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|
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name: Gameplay Flag
|
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rect:
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|
name: Gameplay HealthBarFill
|
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|
rect:
|
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|
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nameFileIdTable:
|
||||||
|
Gameplay Atlas_4: 314566333
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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@ -0,0 +1,8 @@
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edges: []
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||||||
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weights: []
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||||||
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secondaryTextures: []
|
||||||
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nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
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||||||
|
pSDRemoveMatte: 0
|
||||||
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userData:
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||||||
|
assetBundleName:
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assetBundleVariant:
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