Health n Obstacles

dev-ali
Ali Sharoz 20 hours ago
parent b19b8fa2c6
commit 7ac0cfaf4a

@ -16,7 +16,7 @@ public class BuildingParent : MonoBehaviour
public Obstacle InstantiatedObstacle;
private void Start()
{
index = 5;
index = 1;
Func();
}
private void FixedUpdate()
@ -28,7 +28,7 @@ public class BuildingParent : MonoBehaviour
index++;
ObjPooler();
}
if (iterator < 5)
if (iterator < 1)
{
if (BuildingPool[iterator % BuildingPool.Count].PlayerExitedfromBuilding == true)
{

@ -6,7 +6,6 @@ public class ObstacleHitReceiver : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: " + collision.gameObject.name);
if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{
UIManager.instance.player.Health -= Random.Range(1,5);

@ -0,0 +1,9 @@
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@ -4887,7 +4887,7 @@ SphereCollider:
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@ -5060,7 +5060,7 @@ BoxCollider:
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@ -18,7 +18,7 @@ PhysicsManager:
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