AddedObstacles

dev-ali
Ali Sharoz 1 month ago
parent ac28227d8a
commit 383cc55a48

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@ -1166,7 +1166,7 @@ MonoBehaviour:
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@ -3279,7 +3279,7 @@ MonoBehaviour:
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@ -3492,7 +3492,7 @@ MonoBehaviour:
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@ -3626,7 +3626,7 @@ MonoBehaviour:
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@ -4460,13 +4460,13 @@ MonoBehaviour:
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@ -4669,13 +4669,13 @@ MonoBehaviour:
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@ -13276,7 +13276,7 @@ MonoBehaviour:
m_enableAutoSizing: 1 m_enableAutoSizing: 1
m_fontSizeMin: 14.5 m_fontSizeMin: 14.5
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 32
m_HorizontalAlignment: 1 m_HorizontalAlignment: 1
m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
@ -13995,7 +13995,7 @@ MonoBehaviour:
m_enableAutoSizing: 1 m_enableAutoSizing: 1
m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 32
m_HorizontalAlignment: 2 m_HorizontalAlignment: 2
m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
@ -14745,7 +14745,7 @@ MonoBehaviour:
m_enableAutoSizing: 1 m_enableAutoSizing: 1
m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 32
m_HorizontalAlignment: 2 m_HorizontalAlignment: 2
m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535

@ -46,6 +46,6 @@ public class RocketMovement : MonoBehaviour
} }
void SpeedIncreaser() void SpeedIncreaser()
{ {
upSpeed += 0.5f; upSpeed += 1f;
} }
} }

@ -13,8 +13,10 @@ public class UIManager : MonoBehaviour
public CameraFollow cameraFollow; public CameraFollow cameraFollow;
public TextMeshProUGUI ScoreText; public TextMeshProUGUI ScoreText;
public TextMeshProUGUI BestScoreText; public TextMeshProUGUI BestScoreText;
public TextMeshProUGUI GameOverCurrentScore;
public Popup GameoverPanel; public Popup GameoverPanel;
public Popup MainScreen; public Popup MainScreen;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -47,6 +49,7 @@ public class UIManager : MonoBehaviour
} }
public void GameOver() public void GameOver()
{ {
GameOverCurrentScore.text = GameManager.instance.Score.ToString();
MainScreen.Close(); MainScreen.Close();
GameoverPanel.Open(); GameoverPanel.Open();
GameManager.instance.isGameOver = true; GameManager.instance.isGameOver = true;

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