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FlyingFred/Assets/ObstacleHitReceiver.cs

17 lines
475 B
C#

1 day ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleHitReceiver : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: " + collision.gameObject.name);
if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{
UIManager.instance.player.Health -= Random.Range(1,5);
UIManager.instance.UpdateHealth();
}
}
}