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16 lines
425 B
C#
16 lines
425 B
C#
2 months ago
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using UnityEngine;
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[CreateAssetMenu(fileName = "NewCarData", menuName = "Car/CarData")]
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public class CarData : ScriptableObject
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{
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[Header("Basic Info")]
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public string carName;
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public Sprite carIcon;
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[Header("Performance Stats")]
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[Range(0.1f, 2f)] public float nitro;
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[Range(500f, 2000f)] public float power;
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[Range(3f, 10f)] public float handling;
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[Range(3f, 10f)] public float traction;
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}
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