using UnityEngine; [CreateAssetMenu(fileName = "NewCarData", menuName = "Car/CarData")] public class CarData : ScriptableObject { [Header("Basic Info")] public string carName; public Sprite carIcon; [Header("Performance Stats")] [Range(0.1f, 2f)] public float nitro; [Range(500f, 2000f)] public float power; [Range(3f, 10f)] public float handling; [Range(3f, 10f)] public float traction; }