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77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using UnityEngine;
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using System.Collections;
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using MoreMountains.Tools;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// This class adds a MoreMountains entry in Unity's top menu, allowing to enable/disable the help texts from the engine's inspectors
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/// </summary>
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public static class MMMenuHelp
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{
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[MenuItem("Tools/More Mountains/Enable Help in Inspectors", false,0)]
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/// <summary>
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/// Adds a menu item to enable help
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/// </summary>
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private static void EnableHelpInInspectors()
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{
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SetHelpEnabled(true);
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}
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[MenuItem("Tools/More Mountains/Enable Help in Inspectors", true)]
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/// <summary>
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/// Conditional method to determine if the "enable help" entry should be greyed or not
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/// </summary>
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private static bool EnableHelpInInspectorsValidation()
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{
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return !HelpEnabled();
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}
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[MenuItem("Tools/More Mountains/Disable Help in Inspectors", false,1)]
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/// <summary>
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/// Adds a menu item to disable help
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/// </summary>
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private static void DisableHelpInInspectors()
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{
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SetHelpEnabled(false);
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}
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[MenuItem("Tools/More Mountains/Disable Help in Inspectors", true)]
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/// <summary>
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/// Conditional method to determine if the "disable help" entry should be greyed or not
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/// </summary>
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private static bool DisableHelpInInspectorsValidation()
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{
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return HelpEnabled();
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}
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/// <summary>
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/// Checks editor prefs to see if help is enabled or not
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/// </summary>
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/// <returns><c>true</c>, if enabled was helped, <c>false</c> otherwise.</returns>
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private static bool HelpEnabled()
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{
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if (EditorPrefs.HasKey("MMShowHelpInInspectors"))
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{
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return EditorPrefs.GetBool("MMShowHelpInInspectors");
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}
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else
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{
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EditorPrefs.SetBool("MMShowHelpInInspectors",true);
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return true;
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}
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}
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/// <summary>
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/// Sets the help enabled editor pref.
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/// </summary>
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/// <param name="status">If set to <c>true</c> status.</param>
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private static void SetHelpEnabled(bool status)
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{
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EditorPrefs.SetBool("MMShowHelpInInspectors",status);
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SceneView.RepaintAll();
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}
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}
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} |