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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMMenuHelp.cs

77 lines
2.0 KiB
C#

2 months ago
using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
using UnityEditor;
namespace MoreMountains.Tools
{
/// <summary>
/// This class adds a MoreMountains entry in Unity's top menu, allowing to enable/disable the help texts from the engine's inspectors
/// </summary>
public static class MMMenuHelp
{
[MenuItem("Tools/More Mountains/Enable Help in Inspectors", false,0)]
/// <summary>
/// Adds a menu item to enable help
/// </summary>
private static void EnableHelpInInspectors()
{
SetHelpEnabled(true);
}
[MenuItem("Tools/More Mountains/Enable Help in Inspectors", true)]
/// <summary>
/// Conditional method to determine if the "enable help" entry should be greyed or not
/// </summary>
private static bool EnableHelpInInspectorsValidation()
{
return !HelpEnabled();
}
[MenuItem("Tools/More Mountains/Disable Help in Inspectors", false,1)]
/// <summary>
/// Adds a menu item to disable help
/// </summary>
private static void DisableHelpInInspectors()
{
SetHelpEnabled(false);
}
[MenuItem("Tools/More Mountains/Disable Help in Inspectors", true)]
/// <summary>
/// Conditional method to determine if the "disable help" entry should be greyed or not
/// </summary>
private static bool DisableHelpInInspectorsValidation()
{
return HelpEnabled();
}
/// <summary>
/// Checks editor prefs to see if help is enabled or not
/// </summary>
/// <returns><c>true</c>, if enabled was helped, <c>false</c> otherwise.</returns>
private static bool HelpEnabled()
{
if (EditorPrefs.HasKey("MMShowHelpInInspectors"))
{
return EditorPrefs.GetBool("MMShowHelpInInspectors");
}
else
{
EditorPrefs.SetBool("MMShowHelpInInspectors",true);
return true;
}
}
/// <summary>
/// Sets the help enabled editor pref.
/// </summary>
/// <param name="status">If set to <c>true</c> status.</param>
private static void SetHelpEnabled(bool status)
{
EditorPrefs.SetBool("MMShowHelpInInspectors",status);
SceneView.RepaintAll();
}
}
}