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56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System;
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using System.Collections;
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using ES3Internal;
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namespace ES3Editor
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{
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public static class ES3SettingsEditor
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{
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public static void Draw(ES3SerializableSettings settings)
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{
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var style = EditorStyle.Get;
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settings.location = (ES3.Location)EditorGUILayout.EnumPopup("Location", settings.location);
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// If the location is File, show the Directory.
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if(settings.location == ES3.Location.File)
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settings.directory = (ES3.Directory)EditorGUILayout.EnumPopup("Directory", settings.directory);
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settings.path = EditorGUILayout.TextField("Default File Path", settings.path);
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EditorGUILayout.Space();
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settings.encryptionType = (ES3.EncryptionType)EditorGUILayout.EnumPopup("Encryption", settings.encryptionType);
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settings.encryptionPassword = EditorGUILayout.TextField("Encryption Password", settings.encryptionPassword);
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EditorGUILayout.Space();
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settings.compressionType = (ES3.CompressionType)EditorGUILayout.EnumPopup("Compression", settings.compressionType);
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EditorGUILayout.Space();
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settings.saveChildren = EditorGUILayout.Toggle("Save GameObject Children", settings.saveChildren);
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EditorGUILayout.Space();
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if(settings.showAdvancedSettings = EditorGUILayout.Foldout(settings.showAdvancedSettings, "Advanced Settings"))
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{
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EditorGUILayout.BeginVertical(style.area);
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settings.format = (ES3.Format)EditorGUILayout.EnumPopup("Format", settings.format);
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if (settings.format == ES3.Format.JSON)
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settings.prettyPrint = EditorGUILayout.Toggle(new GUIContent("Pretty print JSON"), settings.prettyPrint);
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settings.bufferSize = EditorGUILayout.IntField("Buffer Size", settings.bufferSize);
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settings.memberReferenceMode = (ES3.ReferenceMode)EditorGUILayout.EnumPopup("Serialise Unity Object fields", settings.memberReferenceMode);
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settings.serializationDepthLimit = EditorGUILayout.IntField("Serialisation Depth", settings.serializationDepthLimit);
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EditorGUILayout.Space();
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EditorGUILayout.EndVertical();
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}
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}
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}
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}
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