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CrowdControl/Assets/3rd/Plugins/Easy Save 3/Editor/ES3SettingsEditor.cs

56 lines
2.1 KiB
C#

2 months ago
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Collections;
using ES3Internal;
namespace ES3Editor
{
public static class ES3SettingsEditor
{
public static void Draw(ES3SerializableSettings settings)
{
var style = EditorStyle.Get;
settings.location = (ES3.Location)EditorGUILayout.EnumPopup("Location", settings.location);
// If the location is File, show the Directory.
if(settings.location == ES3.Location.File)
settings.directory = (ES3.Directory)EditorGUILayout.EnumPopup("Directory", settings.directory);
settings.path = EditorGUILayout.TextField("Default File Path", settings.path);
EditorGUILayout.Space();
settings.encryptionType = (ES3.EncryptionType)EditorGUILayout.EnumPopup("Encryption", settings.encryptionType);
settings.encryptionPassword = EditorGUILayout.TextField("Encryption Password", settings.encryptionPassword);
EditorGUILayout.Space();
settings.compressionType = (ES3.CompressionType)EditorGUILayout.EnumPopup("Compression", settings.compressionType);
EditorGUILayout.Space();
settings.saveChildren = EditorGUILayout.Toggle("Save GameObject Children", settings.saveChildren);
EditorGUILayout.Space();
if(settings.showAdvancedSettings = EditorGUILayout.Foldout(settings.showAdvancedSettings, "Advanced Settings"))
{
EditorGUILayout.BeginVertical(style.area);
settings.format = (ES3.Format)EditorGUILayout.EnumPopup("Format", settings.format);
if (settings.format == ES3.Format.JSON)
settings.prettyPrint = EditorGUILayout.Toggle(new GUIContent("Pretty print JSON"), settings.prettyPrint);
settings.bufferSize = EditorGUILayout.IntField("Buffer Size", settings.bufferSize);
settings.memberReferenceMode = (ES3.ReferenceMode)EditorGUILayout.EnumPopup("Serialise Unity Object fields", settings.memberReferenceMode);
settings.serializationDepthLimit = EditorGUILayout.IntField("Serialisation Depth", settings.serializationDepthLimit);
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
}
}
}
}