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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/SetActivityOnPlayerEnter.cs

20 lines
472 B
C#

using System;
using D2D.Gameplay;
using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D
{
public class SetActivityOnPlayerEnter : MonoBehaviour
{
[SerializeField] private bool _activityStateOnPlayerEnter;
[SerializeField] private GameObject _target;
private void OnTriggerEnter(Collider other)
{
if (other.Is<Player>())
_target.SetActive(_activityStateOnPlayerEnter);
}
}
}