using System; using D2D.Gameplay; using D2D.Utilities; using D2D.Utils; using UnityEngine; namespace D2D { public class SetActivityOnPlayerEnter : MonoBehaviour { [SerializeField] private bool _activityStateOnPlayerEnter; [SerializeField] private GameObject _target; private void OnTriggerEnter(Collider other) { if (other.Is()) _target.SetActive(_activityStateOnPlayerEnter); } } }