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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/NumericSiblingActivator.cs

41 lines
1.1 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class NumericSiblingActivator : SmartScript
{
[SerializeField] private bool _isFromTopToBottom;
public int ActiveChildrenCount
{
set
{
var children = transform.GetChildTransforms();
var n = value.Clamp(0, children.Count);
children.ForEach(c => c.gameObject.Off());
for (int i = _isFromTopToBottom ? 0 : 1; i < n; i++)
{
if (_isFromTopToBottom)
{
children[i].gameObject.On();
}
else
{
children[children.Count-i].gameObject.On();
}
}
}
}
}
}