using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class NumericSiblingActivator : SmartScript { [SerializeField] private bool _isFromTopToBottom; public int ActiveChildrenCount { set { var children = transform.GetChildTransforms(); var n = value.Clamp(0, children.Count); children.ForEach(c => c.gameObject.Off()); for (int i = _isFromTopToBottom ? 0 : 1; i < n; i++) { if (_isFromTopToBottom) { children[i].gameObject.On(); } else { children[children.Count-i].gameObject.On(); } } } } } }