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CrowdControl/Assets/Source/Prefabs/Enemies/Uiscript.cs

94 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Uiscript : MonoBehaviour
{
public GameObject mainmenu, setting, Play, Shop, Levelselection, CharacterSelection,Mode;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void MainmenuPanal()
{
mainmenu.SetActive(true);
}
public void SettingPanal()
{
setting.SetActive(true);
mainmenu.SetActive(false);
}
public void Settingpanalcross()
{
setting.SetActive(false);
mainmenu.SetActive(true);
}
public void Playpanal()
{
Play.SetActive(true);
mainmenu.SetActive(false);
}
public void Modes()
{
Mode.SetActive(true);
Play.SetActive(false);
}
public void modesCross()
{
Mode.SetActive(false);
Play.SetActive(true);
}
public void levelselectionPanal()
{
Levelselection.SetActive(true);
Mode.SetActive(false);
}
public void levelSelectionback()
{
Levelselection.SetActive(false);
Mode.SetActive(true);
}
public void ShopPanal()
{
Shop.SetActive(true);
Play.SetActive(false);
}
public void ShopPanalCross()
{
Shop.SetActive(false);
Play.SetActive(true);
}
public void InfiniteMode()
{
SceneManager.LoadScene(1);
}
public void characterselectionPanal()
{
CharacterSelection.SetActive(true);
Play.SetActive(false);
} public void characterselectionPanalcross()
{
CharacterSelection.SetActive(false);
Play.SetActive(true);
}
public void playBack()
{
mainmenu.SetActive(true);
Play.SetActive(false);
}
public void quit()
{
Application.Quit();
}
}