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94 lines
1.9 KiB
C#
94 lines
1.9 KiB
C#
2 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Uiscript : MonoBehaviour
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{
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public GameObject mainmenu, setting, Play, Shop, Levelselection, CharacterSelection,Mode;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void MainmenuPanal()
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{
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mainmenu.SetActive(true);
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}
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public void SettingPanal()
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{
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setting.SetActive(true);
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mainmenu.SetActive(false);
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}
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public void Settingpanalcross()
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{
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setting.SetActive(false);
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mainmenu.SetActive(true);
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}
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public void Playpanal()
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{
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Play.SetActive(true);
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mainmenu.SetActive(false);
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}
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public void Modes()
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{
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Mode.SetActive(true);
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Play.SetActive(false);
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}
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public void modesCross()
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{
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Mode.SetActive(false);
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Play.SetActive(true);
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}
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public void levelselectionPanal()
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{
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Levelselection.SetActive(true);
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Mode.SetActive(false);
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}
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public void levelSelectionback()
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{
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Levelselection.SetActive(false);
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Mode.SetActive(true);
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}
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public void ShopPanal()
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{
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Shop.SetActive(true);
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Play.SetActive(false);
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}
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public void ShopPanalCross()
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{
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Shop.SetActive(false);
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Play.SetActive(true);
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}
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public void InfiniteMode()
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{
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SceneManager.LoadScene(1);
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}
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public void characterselectionPanal()
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{
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CharacterSelection.SetActive(true);
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Play.SetActive(false);
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} public void characterselectionPanalcross()
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{
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CharacterSelection.SetActive(false);
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Play.SetActive(true);
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}
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public void playBack()
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{
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mainmenu.SetActive(true);
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Play.SetActive(false);
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}
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public void quit()
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{
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Application.Quit();
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}
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}
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