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34 lines
768 B
C#
34 lines
768 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AlmostEngine.Screenshot;
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namespace AlmostEngine.Examples
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{
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/// <summary>
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/// Add this component to a button to take a screenshot when pressed.
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/// </summary>
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[RequireComponent (typeof(Button))]
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public class TakeScreenshotButton : MonoBehaviour
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{
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Button m_Button;
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ScreenshotManager m_ScreenshotManager;
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void Start ()
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{
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m_ScreenshotManager = GameObject.FindObjectOfType<ScreenshotManager> ();
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m_Button = GetComponent<Button> ();
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m_Button.onClick.AddListener (OnClickCallback);
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}
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void OnClickCallback ()
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{
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if (m_ScreenshotManager) {
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m_ScreenshotManager.Capture ();
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}
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}
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}
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} |