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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/AndroidVersion.cs

100 lines
2.4 KiB
C#

using System;
using D2D.Utilities;
using UnityEngine;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class AndroidVersion
{
static AndroidJavaClass versionInfo;
static AndroidVersion()
{
versionInfo = new AndroidJavaClass("android.os.Build$VERSION");
}
public static string BASE_OS
{
get
{
return versionInfo.GetStatic<string>("BASE_OS");
}
}
public static string CODENAME
{
get
{
return versionInfo.GetStatic<string>("CODENAME");
}
}
public static string INCREMENTAL
{
get
{
return versionInfo.GetStatic<string>("INCREMENTAL");
}
}
public static int PREVIEW_SDK_INT
{
get
{
return versionInfo.GetStatic<int>("PREVIEW_SDK_INT");
}
}
public static string RELEASE
{
get
{
return versionInfo.GetStatic<string>("RELEASE");
}
}
public static string SDK
{
get
{
return versionInfo.GetStatic<string>("SDK");
}
}
public static int SDK_INT
{
get
{
return versionInfo.GetStatic<int>("SDK_INT");
}
}
public static string SECURITY_PATCH
{
get
{
return versionInfo.GetStatic<string>("SECURITY_PATCH");
}
}
public static string ALL_VERSION
{
get
{
string version = "BASE_OS: " + BASE_OS + "\n";
version += "CODENAME: " + CODENAME + "\n";
version += "INCREMENTAL: " + INCREMENTAL + "\n";
version += "PREVIEW_SDK_INT: " + PREVIEW_SDK_INT + "\n";
version += "RELEASE: " + RELEASE + "\n";
version += "SDK: " + SDK + "\n";
version += "SDK_INT: " + SDK_INT + "\n";
version += "SECURITY_PATCH: " + SECURITY_PATCH;
return version;
}
}
}
}