using System; using D2D.Utilities; using UnityEngine; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class AndroidVersion { static AndroidJavaClass versionInfo; static AndroidVersion() { versionInfo = new AndroidJavaClass("android.os.Build$VERSION"); } public static string BASE_OS { get { return versionInfo.GetStatic("BASE_OS"); } } public static string CODENAME { get { return versionInfo.GetStatic("CODENAME"); } } public static string INCREMENTAL { get { return versionInfo.GetStatic("INCREMENTAL"); } } public static int PREVIEW_SDK_INT { get { return versionInfo.GetStatic("PREVIEW_SDK_INT"); } } public static string RELEASE { get { return versionInfo.GetStatic("RELEASE"); } } public static string SDK { get { return versionInfo.GetStatic("SDK"); } } public static int SDK_INT { get { return versionInfo.GetStatic("SDK_INT"); } } public static string SECURITY_PATCH { get { return versionInfo.GetStatic("SECURITY_PATCH"); } } public static string ALL_VERSION { get { string version = "BASE_OS: " + BASE_OS + "\n"; version += "CODENAME: " + CODENAME + "\n"; version += "INCREMENTAL: " + INCREMENTAL + "\n"; version += "PREVIEW_SDK_INT: " + PREVIEW_SDK_INT + "\n"; version += "RELEASE: " + RELEASE + "\n"; version += "SDK: " + SDK + "\n"; version += "SDK_INT: " + SDK_INT + "\n"; version += "SECURITY_PATCH: " + SECURITY_PATCH; return version; } } } }