You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|
|
|
using System.Threading;
|
|
using UnityEngine;
|
|
|
|
namespace Cysharp.Threading.Tasks.Triggers
|
|
{
|
|
public static partial class AsyncTriggerExtensions
|
|
{
|
|
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this GameObject gameObject)
|
|
{
|
|
return GetOrAddComponent<AsyncDestroyTrigger>(gameObject);
|
|
}
|
|
|
|
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this Component component)
|
|
{
|
|
return component.gameObject.GetAsyncDestroyTrigger();
|
|
}
|
|
}
|
|
|
|
[DisallowMultipleComponent]
|
|
public sealed class AsyncDestroyTrigger : MonoBehaviour
|
|
{
|
|
bool awakeCalled = false;
|
|
bool called = false;
|
|
CancellationTokenSource cancellationTokenSource;
|
|
|
|
public CancellationToken CancellationToken
|
|
{
|
|
get
|
|
{
|
|
if (cancellationTokenSource == null)
|
|
{
|
|
cancellationTokenSource = new CancellationTokenSource();
|
|
}
|
|
|
|
if (!awakeCalled)
|
|
{
|
|
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
|
|
}
|
|
|
|
return cancellationTokenSource.Token;
|
|
}
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
awakeCalled = true;
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
called = true;
|
|
|
|
cancellationTokenSource?.Cancel();
|
|
cancellationTokenSource?.Dispose();
|
|
}
|
|
|
|
public UniTask OnDestroyAsync()
|
|
{
|
|
if (called) return UniTask.CompletedTask;
|
|
|
|
var tcs = new UniTaskCompletionSource();
|
|
|
|
// OnDestroy = Called Cancel.
|
|
CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
|
{
|
|
var tcs2 = (UniTaskCompletionSource)state;
|
|
tcs2.TrySetResult();
|
|
}, tcs);
|
|
|
|
return tcs.Task;
|
|
}
|
|
|
|
class AwakeMonitor : IPlayerLoopItem
|
|
{
|
|
readonly AsyncDestroyTrigger trigger;
|
|
|
|
public AwakeMonitor(AsyncDestroyTrigger trigger)
|
|
{
|
|
this.trigger = trigger;
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (trigger.called) return false;
|
|
if (trigger == null)
|
|
{
|
|
trigger.OnDestroy();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|