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CrowdControl/Assets/Plugins/UniTask/Runtime/Triggers/AsyncDestroyTrigger.cs

98 lines
2.5 KiB
C#

2 months ago
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks.Triggers
{
public static partial class AsyncTriggerExtensions
{
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDestroyTrigger>(gameObject);
}
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this Component component)
{
return component.gameObject.GetAsyncDestroyTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDestroyTrigger : MonoBehaviour
{
bool awakeCalled = false;
bool called = false;
CancellationTokenSource cancellationTokenSource;
public CancellationToken CancellationToken
{
get
{
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
}
if (!awakeCalled)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
return cancellationTokenSource.Token;
}
}
void Awake()
{
awakeCalled = true;
}
void OnDestroy()
{
called = true;
cancellationTokenSource?.Cancel();
cancellationTokenSource?.Dispose();
}
public UniTask OnDestroyAsync()
{
if (called) return UniTask.CompletedTask;
var tcs = new UniTaskCompletionSource();
// OnDestroy = Called Cancel.
CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var tcs2 = (UniTaskCompletionSource)state;
tcs2.TrySetResult();
}, tcs);
return tcs.Task;
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncDestroyTrigger trigger;
public AwakeMonitor(AsyncDestroyTrigger trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.called) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
}