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134 lines
3.8 KiB
C#
134 lines
3.8 KiB
C#
namespace SRDebugger.UI.Other
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{
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using System;
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using System.Collections.Generic;
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using Controls;
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using SRF;
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using UnityEngine;
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using UnityEngine.UI;
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public class SRTabController : SRMonoBehaviourEx
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{
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private readonly SRList<SRTab> _tabs = new SRList<SRTab>();
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private SRTab _activeTab;
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[RequiredField] public RectTransform TabButtonContainer;
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[RequiredField] public SRTabButton TabButtonPrefab;
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[RequiredField] public RectTransform TabContentsContainer;
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[RequiredField] public RectTransform TabHeaderContentContainer;
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[RequiredField] public Text TabHeaderText;
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public SRTab ActiveTab
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{
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get { return _activeTab; }
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set { MakeActive(value); }
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}
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public IList<SRTab> Tabs
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{
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get { return _tabs.AsReadOnly(); }
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}
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public event Action<SRTabController, SRTab> ActiveTabChanged;
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public void AddTab(SRTab tab, bool visibleInSidebar = true)
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{
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tab.CachedTransform.SetParent(TabContentsContainer, false);
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tab.CachedGameObject.SetActive(false);
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if (visibleInSidebar)
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{
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// Create a tab button for this tab
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var button = SRInstantiate.Instantiate(TabButtonPrefab);
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button.CachedTransform.SetParent(TabButtonContainer, false);
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button.TitleText.text = tab.Title.ToUpper();
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if (tab.IconExtraContent != null)
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{
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var extraContent = SRInstantiate.Instantiate(tab.IconExtraContent);
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extraContent.SetParent(button.ExtraContentContainer, false);
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}
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button.IconStyleComponent.StyleKey = tab.IconStyleKey;
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button.IsActive = false;
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button.Button.onClick.AddListener(() => MakeActive(tab));
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tab.TabButton = button;
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}
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_tabs.Add(tab);
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SortTabs();
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if (_tabs.Count == 1)
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{
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ActiveTab = tab;
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}
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}
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private void MakeActive(SRTab tab)
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{
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if (!_tabs.Contains(tab))
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{
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throw new ArgumentException("tab is not a member of this tab controller", "tab");
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}
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if (_activeTab != null)
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{
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_activeTab.CachedGameObject.SetActive(false);
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if (_activeTab.TabButton != null)
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{
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_activeTab.TabButton.IsActive = false;
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}
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if (_activeTab.HeaderExtraContent != null)
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{
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_activeTab.HeaderExtraContent.gameObject.SetActive(false);
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}
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}
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_activeTab = tab;
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if (_activeTab != null)
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{
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_activeTab.CachedGameObject.SetActive(true);
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TabHeaderText.text = _activeTab.LongTitle;
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if (_activeTab.TabButton != null)
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{
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_activeTab.TabButton.IsActive = true;
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}
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if (_activeTab.HeaderExtraContent != null)
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{
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_activeTab.HeaderExtraContent.SetParent(TabHeaderContentContainer, false);
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_activeTab.HeaderExtraContent.gameObject.SetActive(true);
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}
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}
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if (ActiveTabChanged != null)
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{
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ActiveTabChanged(this, _activeTab);
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}
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}
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private void SortTabs()
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{
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_tabs.Sort((t1, t2) => t1.SortIndex.CompareTo(t2.SortIndex));
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for (var i = 0; i < _tabs.Count; i++)
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{
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if (_tabs[i].TabButton != null)
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{
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_tabs[i].TabButton.CachedTransform.SetSiblingIndex(i);
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}
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}
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}
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}
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}
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