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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/Other/SRTabController.cs

134 lines
3.8 KiB
C#

2 months ago
namespace SRDebugger.UI.Other
{
using System;
using System.Collections.Generic;
using Controls;
using SRF;
using UnityEngine;
using UnityEngine.UI;
public class SRTabController : SRMonoBehaviourEx
{
private readonly SRList<SRTab> _tabs = new SRList<SRTab>();
private SRTab _activeTab;
[RequiredField] public RectTransform TabButtonContainer;
[RequiredField] public SRTabButton TabButtonPrefab;
[RequiredField] public RectTransform TabContentsContainer;
[RequiredField] public RectTransform TabHeaderContentContainer;
[RequiredField] public Text TabHeaderText;
public SRTab ActiveTab
{
get { return _activeTab; }
set { MakeActive(value); }
}
public IList<SRTab> Tabs
{
get { return _tabs.AsReadOnly(); }
}
public event Action<SRTabController, SRTab> ActiveTabChanged;
public void AddTab(SRTab tab, bool visibleInSidebar = true)
{
tab.CachedTransform.SetParent(TabContentsContainer, false);
tab.CachedGameObject.SetActive(false);
if (visibleInSidebar)
{
// Create a tab button for this tab
var button = SRInstantiate.Instantiate(TabButtonPrefab);
button.CachedTransform.SetParent(TabButtonContainer, false);
button.TitleText.text = tab.Title.ToUpper();
if (tab.IconExtraContent != null)
{
var extraContent = SRInstantiate.Instantiate(tab.IconExtraContent);
extraContent.SetParent(button.ExtraContentContainer, false);
}
button.IconStyleComponent.StyleKey = tab.IconStyleKey;
button.IsActive = false;
button.Button.onClick.AddListener(() => MakeActive(tab));
tab.TabButton = button;
}
_tabs.Add(tab);
SortTabs();
if (_tabs.Count == 1)
{
ActiveTab = tab;
}
}
private void MakeActive(SRTab tab)
{
if (!_tabs.Contains(tab))
{
throw new ArgumentException("tab is not a member of this tab controller", "tab");
}
if (_activeTab != null)
{
_activeTab.CachedGameObject.SetActive(false);
if (_activeTab.TabButton != null)
{
_activeTab.TabButton.IsActive = false;
}
if (_activeTab.HeaderExtraContent != null)
{
_activeTab.HeaderExtraContent.gameObject.SetActive(false);
}
}
_activeTab = tab;
if (_activeTab != null)
{
_activeTab.CachedGameObject.SetActive(true);
TabHeaderText.text = _activeTab.LongTitle;
if (_activeTab.TabButton != null)
{
_activeTab.TabButton.IsActive = true;
}
if (_activeTab.HeaderExtraContent != null)
{
_activeTab.HeaderExtraContent.SetParent(TabHeaderContentContainer, false);
_activeTab.HeaderExtraContent.gameObject.SetActive(true);
}
}
if (ActiveTabChanged != null)
{
ActiveTabChanged(this, _activeTab);
}
}
private void SortTabs()
{
_tabs.Sort((t1, t2) => t1.SortIndex.CompareTo(t2.SortIndex));
for (var i = 0; i < _tabs.Count; i++)
{
if (_tabs[i].TabButton != null)
{
_tabs[i].TabButton.CachedTransform.SetSiblingIndex(i);
}
}
}
}
}