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60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Animations;
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using D2D.Gameplay;
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using D2D.Utilities;
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using DG.Tweening;
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using DG.Tweening.Core;
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namespace D2D
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{
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public class JumpAnimation : DAnimation
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{
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// [SerializeField] private bool _isLocal;
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[SerializeField] private float power = 1;
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[SerializeField] private Vector2 _power = new Vector2(1, 1);
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[SerializeField] private int steps = 1;
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[SerializeField] private Vector2 _steps = new Vector2(1, 1);
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[SerializeField] private Vector3 _endPoint;
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[SerializeField] private Vector3 _endPoint2;
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private Vector2 Power =>
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isRandomnessSupported ? _power : new Vector2(power, power);
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private Vector2 Steps =>
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isRandomnessSupported ? _steps : new Vector2(steps, steps);
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public override DAnimation SetEndPoint(Vector3 endPoint)
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{
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_endPoint = endPoint;
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_isCustomEndPoint = true;
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ReInit();
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return this;
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}
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private bool _isCustomEndPoint;
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protected override Tween CreateTween()
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{
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var to = _endPoint;
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if (_isCustomEndPoint == false && isRandomnessSupported)
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{
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to = DMath.RandomPointInsideBox(_endPoint, _endPoint2);
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Debug.Log("to");
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}
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if (_isLocal)
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{
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return Target.DOLocalJump(to, Power.RandomFloat(),
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Steps.RandomInt(), CalculatedDuration);
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}
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return Target.DOJump(to, Power.RandomFloat(),
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Steps.RandomInt(), CalculatedDuration);
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}
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}
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} |